Method | Description | |
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Apply ( Entity entity, |
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ArmorShaderData ( |
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GetSecondaryShader ( Entity entity ) : |
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UseColor ( Color color ) : |
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UseColor ( Vector3 color ) : |
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UseColor ( float r, float g, float b ) : |
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UseImage ( string path ) : |
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UseOpacity ( float alpha ) : |
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UseSaturation ( float saturation ) : |
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UseSecondaryColor ( Color color ) : |
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UseSecondaryColor ( Vector3 color ) : |
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UseSecondaryColor ( float r, float g, float b ) : |
public Apply ( Entity entity, |
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entity | Entity | |
drawData | ||
return | void |
public ArmorShaderData ( |
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shader | ||
passName | string | |
return | Microsoft.Xna.Framework |
public GetSecondaryShader ( Entity entity ) : |
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entity | Entity | |
return |
public UseColor ( Color color ) : |
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color | Color | |
return |
public UseColor ( Vector3 color ) : |
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color | Vector3 | |
return |
public UseColor ( float r, float g, float b ) : |
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r | float | |
g | float | |
b | float | |
return |
public UseImage ( string path ) : |
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path | string | |
return |
public UseOpacity ( float alpha ) : |
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alpha | float | |
return |
public UseSaturation ( float saturation ) : |
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saturation | float | |
return |
public UseSecondaryColor ( Color color ) : |
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color | Color | |
return |
public UseSecondaryColor ( Vector3 color ) : |
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color | Vector3 | |
return |
public UseSecondaryColor ( float r, float g, float b ) : |
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r | float | |
g | float | |
b | float | |
return |