Property | Type | Description | |
---|---|---|---|
Instance |
Method | Description | |
---|---|---|
Draw ( SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float alpha, bool isBackgroundDraw ) : void | ||
GetCachedDrawArea ( ) : |
||
GetVisibleLiquid ( int x, int y ) : float | ||
HasFullWater ( int x, int y ) : bool | ||
PrepareDraw ( |
||
SetWaveMaskData ( Texture2D texture ) : void | ||
Update ( |
Method | Description | |
---|---|---|
InternalDraw ( SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float globalAlpha, bool isBackgroundDraw ) : void | ||
InternalPrepareDraw ( |
||
ReplacementLiquidRenderer ( ) : System |
public Draw ( SpriteBatch spriteBatch, Vector2 drawOffset, int waterStyle, float alpha, bool isBackgroundDraw ) : void | ||
spriteBatch | SpriteBatch | |
drawOffset | Vector2 | |
waterStyle | int | |
alpha | float | |
isBackgroundDraw | bool | |
return | void |
public GetCachedDrawArea ( ) : |
||
return |
public GetVisibleLiquid ( int x, int y ) : float | ||
x | int | |
y | int | |
return | float |
public PrepareDraw ( |
||
drawArea | ||
return | void |
public SetWaveMaskData ( Texture2D texture ) : void | ||
texture | Texture2D | |
return | void |
public Update ( |
||
gameTime | ||
return | void |