C# Class TagTool.TagDefinitions.Scenario.Weapon

Show file Open project: TheGuardians/TagTool

Public Properties

Property Type Description
ActiveChangeColors byte
AllowedZonesets ushort
AttachedNameIndex short
Bottom float
BspPolicy BspPolicyValue
ChildName StringID
Depth float
EditorFolderIndex short
EngineFlags ushort
MultiplayerFlags byte
NameIndex short
OldManualBspFlagsNowZonesets ushort
OriginBspIndex short
PaletteIndex short
ParentNameIndex short
PlacementFlags uint
PositionX float
PositionY float
PositionZ float
PrimaryColorA byte
PrimaryColorB byte
PrimaryColorG byte
PrimaryColorR byte
QuaternaryColorA byte
QuaternaryColorB byte
QuaternaryColorG byte
QuaternaryColorR byte
RotationI Angle
RotationJ Angle
RotationK Angle
RoundsLeft short
RoundsLoaded short
RuntimeMaximum sbyte
RuntimeMinimum sbyte
Scale float
SecondaryColorA byte
SecondaryColorB byte
SecondaryColorG byte
SecondaryColorR byte
Shape ShapeValue
Source SourceValue
SpawnSequence sbyte
SpawnTime short
Symmetry SymmetryValue
Team TeamValue
TeleporterChannel sbyte
TertiaryColorA byte
TertiaryColorB byte
TertiaryColorG byte
TertiaryColorR byte
Top float
UniqueIdIndex ushort
UniqueIdSalt ushort
UniqueName StringID
Unknown List
Unknown10 uint
Unknown11 sbyte
Unknown12 sbyte
Unknown13 short
Unknown14 uint
Unknown15 uint
Unknown16 uint
Unknown2 short
Unknown3 sbyte
Unknown4 short
Unknown5 StringID
Unknown6 short
Unknown7 sbyte
Unknown8 sbyte
Unknown9 sbyte
UnknownSpawnTime short
Variant StringID
WeaponFlags uint
WidthRadius float

Property Details

ActiveChangeColors public property

public byte ActiveChangeColors
return byte

AllowedZonesets public property

public ushort AllowedZonesets
return ushort

AttachedNameIndex public property

public short AttachedNameIndex
return short

Bottom public property

public float Bottom
return float

BspPolicy public property

public BspPolicyValue BspPolicy
return BspPolicyValue

ChildName public property

public StringID ChildName
return StringID

Depth public property

public float Depth
return float

EditorFolderIndex public property

public short EditorFolderIndex
return short

EngineFlags public property

public ushort EngineFlags
return ushort

MultiplayerFlags public property

public byte MultiplayerFlags
return byte

NameIndex public property

public short NameIndex
return short

OldManualBspFlagsNowZonesets public property

public ushort OldManualBspFlagsNowZonesets
return ushort

OriginBspIndex public property

public short OriginBspIndex
return short

PaletteIndex public property

public short PaletteIndex
return short

ParentNameIndex public property

public short ParentNameIndex
return short

PlacementFlags public property

public uint PlacementFlags
return uint

PositionX public property

public float PositionX
return float

PositionY public property

public float PositionY
return float

PositionZ public property

public float PositionZ
return float

PrimaryColorA public property

public byte PrimaryColorA
return byte

PrimaryColorB public property

public byte PrimaryColorB
return byte

PrimaryColorG public property

public byte PrimaryColorG
return byte

PrimaryColorR public property

public byte PrimaryColorR
return byte

QuaternaryColorA public property

public byte QuaternaryColorA
return byte

QuaternaryColorB public property

public byte QuaternaryColorB
return byte

QuaternaryColorG public property

public byte QuaternaryColorG
return byte

QuaternaryColorR public property

public byte QuaternaryColorR
return byte

RotationI public property

public Angle RotationI
return Angle

RotationJ public property

public Angle RotationJ
return Angle

RotationK public property

public Angle RotationK
return Angle

RoundsLeft public property

public short RoundsLeft
return short

RoundsLoaded public property

public short RoundsLoaded
return short

RuntimeMaximum public property

public sbyte RuntimeMaximum
return sbyte

RuntimeMinimum public property

public sbyte RuntimeMinimum
return sbyte

Scale public property

public float Scale
return float

SecondaryColorA public property

public byte SecondaryColorA
return byte

SecondaryColorB public property

public byte SecondaryColorB
return byte

SecondaryColorG public property

public byte SecondaryColorG
return byte

SecondaryColorR public property

public byte SecondaryColorR
return byte

Shape public property

public ShapeValue Shape
return ShapeValue

Source public property

public SourceValue Source
return SourceValue

SpawnSequence public property

public sbyte SpawnSequence
return sbyte

SpawnTime public property

public short SpawnTime
return short

Symmetry public property

public SymmetryValue Symmetry
return SymmetryValue

Team public property

public TeamValue Team
return TeamValue

TeleporterChannel public property

public sbyte TeleporterChannel
return sbyte

TertiaryColorA public property

public byte TertiaryColorA
return byte

TertiaryColorB public property

public byte TertiaryColorB
return byte

TertiaryColorG public property

public byte TertiaryColorG
return byte

TertiaryColorR public property

public byte TertiaryColorR
return byte

Top public property

public float Top
return float

UniqueIdIndex public property

public ushort UniqueIdIndex
return ushort

UniqueIdSalt public property

public ushort UniqueIdSalt
return ushort

UniqueName public property

public StringID UniqueName
return StringID

Unknown public property

public List Unknown
return List

Unknown10 public property

public uint Unknown10
return uint

Unknown11 public property

public sbyte Unknown11
return sbyte

Unknown12 public property

public sbyte Unknown12
return sbyte

Unknown13 public property

public short Unknown13
return short

Unknown14 public property

public uint Unknown14
return uint

Unknown15 public property

public uint Unknown15
return uint

Unknown16 public property

public uint Unknown16
return uint

Unknown2 public property

public short Unknown2
return short

Unknown3 public property

public sbyte Unknown3
return sbyte

Unknown4 public property

public short Unknown4
return short

Unknown5 public property

public StringID Unknown5
return StringID

Unknown6 public property

public short Unknown6
return short

Unknown7 public property

public sbyte Unknown7
return sbyte

Unknown8 public property

public sbyte Unknown8
return sbyte

Unknown9 public property

public sbyte Unknown9
return sbyte

UnknownSpawnTime public property

public short UnknownSpawnTime
return short

Variant public property

public StringID Variant
return StringID

WeaponFlags public property

public uint WeaponFlags
return uint

WidthRadius public property

public float WidthRadius
return float