C# Class TagTool.TagDefinitions.Character.VitalityProperty

Show file Open project: TheGuardians/TagTool

Public Properties

Property Type Description
BackupWeapon TagTool.TagGroups.TagInstance
BodyRechargeDelayTime float
BodyRechargeFraction float
BodyRechargeTime float
CurrentDamageDecayDelay float
CurrentDamageDecayTime float
ExtendedBodyDamageThreshold float
ExtendedShieldDamageThreshold float
HardPingMinimumInterruptTime float
HardPingNoshieldThreshold float
HardPingShieldThreshold float
LegendaryBodyVitality float
LegendaryShieldVitality float
NormalBodyVitality float
NormalShieldVitality float
RecentDamageDecayDelay float
RecentDamageDecayTime float
ShieldRechargeDelayTime float
ShieldRechargeTime float
SoftPingMinimumInterruptTime float
SoftPingNoshieldThreshold float
SoftPingShieldThreshold float
StunThreshold float
StunTimeBoundsMax float
StunTimeBoundsMin float
SuicideRadius float
Unknown uint
Unknown2 uint
VitalityFlags uint

Property Details

BackupWeapon public property

public TagInstance,TagTool.TagGroups BackupWeapon
return TagTool.TagGroups.TagInstance

BodyRechargeDelayTime public property

public float BodyRechargeDelayTime
return float

BodyRechargeFraction public property

public float BodyRechargeFraction
return float

BodyRechargeTime public property

public float BodyRechargeTime
return float

CurrentDamageDecayDelay public property

public float CurrentDamageDecayDelay
return float

CurrentDamageDecayTime public property

public float CurrentDamageDecayTime
return float

ExtendedBodyDamageThreshold public property

public float ExtendedBodyDamageThreshold
return float

ExtendedShieldDamageThreshold public property

public float ExtendedShieldDamageThreshold
return float

HardPingMinimumInterruptTime public property

public float HardPingMinimumInterruptTime
return float

HardPingNoshieldThreshold public property

public float HardPingNoshieldThreshold
return float

HardPingShieldThreshold public property

public float HardPingShieldThreshold
return float

LegendaryBodyVitality public property

public float LegendaryBodyVitality
return float

LegendaryShieldVitality public property

public float LegendaryShieldVitality
return float

NormalBodyVitality public property

public float NormalBodyVitality
return float

NormalShieldVitality public property

public float NormalShieldVitality
return float

RecentDamageDecayDelay public property

public float RecentDamageDecayDelay
return float

RecentDamageDecayTime public property

public float RecentDamageDecayTime
return float

ShieldRechargeDelayTime public property

public float ShieldRechargeDelayTime
return float

ShieldRechargeTime public property

public float ShieldRechargeTime
return float

SoftPingMinimumInterruptTime public property

public float SoftPingMinimumInterruptTime
return float

SoftPingNoshieldThreshold public property

public float SoftPingNoshieldThreshold
return float

SoftPingShieldThreshold public property

public float SoftPingShieldThreshold
return float

StunThreshold public property

public float StunThreshold
return float

StunTimeBoundsMax public property

public float StunTimeBoundsMax
return float

StunTimeBoundsMin public property

public float StunTimeBoundsMin
return float

SuicideRadius public property

public float SuicideRadius
return float

Unknown public property

public uint Unknown
return uint

Unknown2 public property

public uint Unknown2
return uint

VitalityFlags public property

public uint VitalityFlags
return uint