Method | Description | |
---|---|---|
interpolate ( float p0, float p1, float p2, float p3, float t ) : float | ||
tangentCubicBezier ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : Vector3 | ||
tangentQuadraticBezier ( float t, float p0, float p1, float p2 ) : float | ||
tangentSpline ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : float |
public static interpolate ( float p0, float p1, float p2, float p3, float t ) : float | ||
p0 | float | |
p1 | float | |
p2 | float | |
p3 | float | |
t | float | |
return | float |
public static tangentCubicBezier ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : Vector3 | ||
t | float | |
p0 | Vector3 | |
p1 | Vector3 | |
p2 | Vector3 | |
p3 | Vector3 | |
return | Vector3 |
public static tangentQuadraticBezier ( float t, float p0, float p1, float p2 ) : float | ||
t | float | |
p0 | float | |
p1 | float | |
p2 | float | |
return | float |
public static tangentSpline ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : float | ||
t | float | |
p0 | Vector3 | |
p1 | Vector3 | |
p2 | Vector3 | |
p3 | Vector3 | |
return | float |