Property | Type | Description | |
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BitArray | |||
HashFunctionsMappingElementsToBitsInTheArray | StopGuessing.EncryptionPrimitives.UniversalHashFunction[] |
Method | Description | |
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AssignBit ( int indexOfTheBitToAssign, bool desiredValue ) : bool |
Assign the bit at a given index to a desired value, and return true if and only if the bit was already set to that value.
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AssignRandomBit ( int value ) : void |
Assign the value of either zero or one to a randomly-selected bit of the filter array.
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ClearBitToZero ( int indexOfBitToClear ) : bool |
Clear the bit an in index to zero (false).
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ClearRandomBitToZero ( ) : void |
Clear a randomly-selected bit of the filter array to zero.
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FilterArray ( int numberOfBitsInArray, int maximumBitIndexesPerElement, bool initilizeBitsOfArrayAtRandom, string saltForHashFunctions = "" ) : System |
Construct a filter array.
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GetIndexesAssociatedWithAnElement ( byte element, int numberOfIndexesRequested = null ) : IEnumerable |
Map a element to its corresponding bits in the array.
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GetIndexesAssociatedWithAnElement ( string element, int numberOfIndexesRequested = null ) : IEnumerable |
Get the set of indexes associated with an element.
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SetBitToOne ( int indexOfBitToSet ) : bool |
Set the bit an in index to one (true).
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SetRandomBitToOne ( ) : void |
Set a randomly-selected bit of the filter array to one.
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SwapBits ( int indexA, int indexB ) : void |
Swap the values of the bits at two indexes into the filter array.
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this ( int index ) : bool |
Read or write bits of the filter array directly.
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public AssignBit ( int indexOfTheBitToAssign, bool desiredValue ) : bool | ||
indexOfTheBitToAssign | int | The index of the bit to set. |
desiredValue | bool | The value to set the bit to. |
return | bool |
public AssignRandomBit ( int value ) : void | ||
value | int | The value to be assigned. Passing 0 causes a value 0 (false) to be stored /// and passing any other value causes a one (true) to be stored in the randomly-selected bit. |
return | void |
public ClearBitToZero ( int indexOfBitToClear ) : bool | ||
indexOfBitToClear | int | The index of the bit to clear. |
return | bool |
public FilterArray ( int numberOfBitsInArray, int maximumBitIndexesPerElement, bool initilizeBitsOfArrayAtRandom, string saltForHashFunctions = "" ) : System | ||
numberOfBitsInArray | int | The size of the array in bits. |
maximumBitIndexesPerElement | int | The maximum (and default) number of indexes (bits) in the array to associate with elements. |
initilizeBitsOfArrayAtRandom | bool | If set to true, the bits of the filter array will be set to 0 or 1 at random (indpendently, each with probability 0.5). |
saltForHashFunctions | string | A salt used to generate the hash functions. /// Any two filter arrays generated with the same salt will use the same hash functions. /// The salt should be kept secret from attackerse who might try to manipulate the selection of elements, /// such as to intentionally cause bit collisions with the array. |
return | System |
public GetIndexesAssociatedWithAnElement ( byte element, int numberOfIndexesRequested = null ) : IEnumerable |
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element | byte | The element to be mapped to indexes |
numberOfIndexesRequested | int | The number of indexes to associate with the element. If not set, /// uses the MaximumBitIndexesPerElement specified in the constructor. |
return | IEnumerable |
public GetIndexesAssociatedWithAnElement ( string element, int numberOfIndexesRequested = null ) : IEnumerable |
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element | string | The value that should be associated with a set of indexes. |
numberOfIndexesRequested | int | The optional number of indexes to associate with the element. If not provided, /// the number of indexes returned will be equal to the default (MaximumBitIndexesPerElement) set in the constructor. |
return | IEnumerable |
public SetBitToOne ( int indexOfBitToSet ) : bool | ||
indexOfBitToSet | int | The index of the bit to set. |
return | bool |
public SwapBits ( int indexA, int indexB ) : void | ||
indexA | int | Index to the first of the two bits to swap. |
indexB | int | Index to the second of the two bits to swap. |
return | void |
public this ( int index ) : bool | ||
index | int | The index of the bit to read/write. |
return | bool |
protected BitArray,System.Collections BitArray | ||
return |