Method | Description | |
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AdvertiseGame ( CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer ) : void |
set data to be replicated to friends so that they can join your game CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client uint32 unIPServer, uint16 usPortServer - the IP address of the game server
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BIsBehindNAT ( ) : bool |
returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam (i.e a SteamServersConnected_t has been issued) and may not catch all forms of NAT.
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BIsPhoneIdentifying ( ) : bool |
gets whether the users phone number is identifying
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BIsPhoneRequiringVerification ( ) : bool |
gets whether the users phone number is awaiting (re)verification
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BIsPhoneVerified ( ) : bool |
gets whether the users phone number is verified
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BIsTwoFactorEnabled ( ) : bool |
gets whether the user has two factor enabled on their account
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BLoggedOn ( ) : bool |
returns true if the Steam client current has a live connection to the Steam servers. If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy. The Steam client will automatically be trying to recreate the connection as often as possible.
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BeginAuthSession ( byte pAuthTicket, int cbAuthTicket, CSteamID steamID ) : EBeginAuthSessionResult |
Authenticate ticket from entity steamID to be sure it is valid and isnt reused Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse )
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CancelAuthTicket ( HAuthTicket hAuthTicket ) : void |
Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to
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DecompressVoice ( byte pCompressed, uint cbCompressed, byte pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, uint nDesiredSampleRate ) : EVoiceResult |
Decompresses a chunk of compressed data produced by GetVoice(). nBytesWritten is set to the number of bytes written to pDestBuffer unless the return value is k_EVoiceResultBufferTooSmall. In that case, nBytesWritten is set to the size of the buffer required to decompress the given data. The suggested buffer size for the destination buffer is 22 kilobytes. The output format of the data is 16-bit signed at the requested samples per second. If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nDesiredSampleRate
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EndAuthSession ( CSteamID steamID ) : void |
Stop tracking started by BeginAuthSession - called when no longer playing game with this entity
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GetAuthSessionTicket ( byte pTicket, int cbMaxTicket, uint &pcbTicket ) : HAuthTicket |
Retrieve ticket to be sent to the entity who wishes to authenticate you. pcbTicket retrieves the length of the actual ticket.
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GetAvailableVoice ( uint &pcbCompressed, uint &pcbUncompressed, uint nUncompressedVoiceDesiredSampleRate ) : EVoiceResult |
Determine the amount of captured audio data that is available in bytes. This provides both the compressed and uncompressed data. Please note that the uncompressed data is not the raw feed from the microphone: data may only be available if audible levels of speech are detected. nUncompressedVoiceDesiredSampleRate is necessary to know the number of bytes to return in pcbUncompressed - can be set to 0 if you don't need uncompressed (the usual case) If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
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GetEncryptedAppTicket ( byte pTicket, int cbMaxTicket, uint &pcbTicket ) : bool |
retrieve a finished ticket
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GetGameBadgeLevel ( int nSeries, bool bFoil ) : int |
Trading Card badges data access if you only have one set of cards, the series will be 1 the user has can have two different badges for a series; the regular (max level 5) and the foil (max level 1)
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GetHSteamUser ( ) : HSteamUser |
returns the HSteamUser this interface represents this is only used internally by the API, and by a few select interfaces that support multi-user
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GetPlayerSteamLevel ( ) : int |
gets the Steam Level of the user, as shown on their profile
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GetSteamID ( ) : CSteamID |
returns the CSteamID of the account currently logged into the Steam client a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API
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GetUserDataFolder ( string &pchBuffer, int cubBuffer ) : bool |
get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. this will usually be something like "C:\Progam Files\Steam\userdata\<SteamID>\<AppID>\local"
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GetVoice ( bool bWantCompressed, byte pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, bool bWantUncompressed, byte pUncompressedDestBuffer, uint cbUncompressedDestBufferSize, uint &nUncompressBytesWritten, uint nUncompressedVoiceDesiredSampleRate ) : EVoiceResult |
Gets the latest voice data from the microphone. Compressed data is an arbitrary format, and is meant to be handed back to DecompressVoice() for playback later as a binary blob. Uncompressed data is 16-bit, signed integer, 11025Hz PCM format. Please note that the uncompressed data is not the raw feed from the microphone: data may only be available if audible levels of speech are detected, and may have passed through denoising filters, etc. This function should be called as often as possible once recording has started; once per frame at least. nBytesWritten is set to the number of bytes written to pDestBuffer. nUncompressedBytesWritten is set to the number of bytes written to pUncompressedDestBuffer. You must grab both compressed and uncompressed here at the same time, if you want both. Matching data that is not read during this call will be thrown away. GetAvailableVoice() can be used to determine how much data is actually available. If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate
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GetVoiceOptimalSampleRate ( ) : uint |
This returns the frequency of the voice data as it's stored internally; calling DecompressVoice() with this size will yield the best results
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InitiateGameConnection ( byte pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer, bool bSecure ) : int |
Multiplayer Authentication functions InitiateGameConnection() starts the state machine for authenticating the game client with the game server It is the client portion of a three-way handshake between the client, the game server, and the steam servers Parameters: void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token. int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes. CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> ) uint32 unIPServer, uint16 usPortServer - the IP address of the game server bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running) return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process.
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RequestEncryptedAppTicket ( byte pDataToInclude, int cbDataToInclude ) : SteamAPICall_t |
Requests a ticket encrypted with an app specific shared key pDataToInclude, cbDataToInclude will be encrypted into the ticket ( This is asynchronous, you must wait for the ticket to be completed by the server )
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RequestStoreAuthURL ( string pchRedirectURL ) : SteamAPICall_t |
Requests a URL which authenticates an in-game browser for store check-out, and then redirects to the specified URL. As long as the in-game browser accepts and handles session cookies, Steam microtransaction checkout pages will automatically recognize the user instead of presenting a login page. The result of this API call will be a StoreAuthURLResponse_t callback. NOTE: The URL has a very short lifetime to prevent history-snooping attacks, so you should only call this API when you are about to launch the browser, or else immediately navigate to the result URL using a hidden browser window. NOTE 2: The resulting authorization cookie has an expiration time of one day, so it would be a good idea to request and visit a new auth URL every 12 hours.
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StartVoiceRecording ( ) : void |
Starts voice recording. Once started, use GetVoice() to get the data
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StopVoiceRecording ( ) : void |
Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for a little bit after this function is called. GetVoice() should continue to be called until it returns k_eVoiceResultNotRecording
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TerminateGameConnection ( uint unIPServer, ushort usPortServer ) : void |
notify of disconnect needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call
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TrackAppUsageEvent ( CGameID gameID, int eAppUsageEvent, string pchExtraInfo = "" ) : void |
Legacy functions used by only a few games to track usage events
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UserHasLicenseForApp ( CSteamID steamID, AppId_t appID ) : EUserHasLicenseForAppResult |
After receiving a user's authentication data, and passing it to BeginAuthSession, use this function to determine if the user owns downloadable content specified by the provided AppID.
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public static AdvertiseGame ( CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer ) : void | ||
steamIDGameServer | CSteamID | |
unIPServer | uint | |
usPortServer | ushort | |
return | void |
public static BIsPhoneRequiringVerification ( ) : bool | ||
return | bool |
public static BeginAuthSession ( byte pAuthTicket, int cbAuthTicket, CSteamID steamID ) : EBeginAuthSessionResult | ||
pAuthTicket | byte | |
cbAuthTicket | int | |
steamID | CSteamID | |
return | EBeginAuthSessionResult |
public static CancelAuthTicket ( HAuthTicket hAuthTicket ) : void | ||
hAuthTicket | HAuthTicket | |
return | void |
public static DecompressVoice ( byte pCompressed, uint cbCompressed, byte pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, uint nDesiredSampleRate ) : EVoiceResult | ||
pCompressed | byte | |
cbCompressed | uint | |
pDestBuffer | byte | |
cbDestBufferSize | uint | |
nBytesWritten | uint | |
nDesiredSampleRate | uint | |
return | EVoiceResult |
public static EndAuthSession ( CSteamID steamID ) : void | ||
steamID | CSteamID | |
return | void |
public static GetAuthSessionTicket ( byte pTicket, int cbMaxTicket, uint &pcbTicket ) : HAuthTicket | ||
pTicket | byte | |
cbMaxTicket | int | |
pcbTicket | uint | |
return | HAuthTicket |
public static GetAvailableVoice ( uint &pcbCompressed, uint &pcbUncompressed, uint nUncompressedVoiceDesiredSampleRate ) : EVoiceResult | ||
pcbCompressed | uint | |
pcbUncompressed | uint | |
nUncompressedVoiceDesiredSampleRate | uint | |
return | EVoiceResult |
public static GetEncryptedAppTicket ( byte pTicket, int cbMaxTicket, uint &pcbTicket ) : bool | ||
pTicket | byte | |
cbMaxTicket | int | |
pcbTicket | uint | |
return | bool |
public static GetGameBadgeLevel ( int nSeries, bool bFoil ) : int | ||
nSeries | int | |
bFoil | bool | |
return | int |
public static GetUserDataFolder ( string &pchBuffer, int cubBuffer ) : bool | ||
pchBuffer | string | |
cubBuffer | int | |
return | bool |
public static GetVoice ( bool bWantCompressed, byte pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, bool bWantUncompressed, byte pUncompressedDestBuffer, uint cbUncompressedDestBufferSize, uint &nUncompressBytesWritten, uint nUncompressedVoiceDesiredSampleRate ) : EVoiceResult | ||
bWantCompressed | bool | |
pDestBuffer | byte | |
cbDestBufferSize | uint | |
nBytesWritten | uint | |
bWantUncompressed | bool | |
pUncompressedDestBuffer | byte | |
cbUncompressedDestBufferSize | uint | |
nUncompressBytesWritten | uint | |
nUncompressedVoiceDesiredSampleRate | uint | |
return | EVoiceResult |
public static GetVoiceOptimalSampleRate ( ) : uint | ||
return | uint |
public static InitiateGameConnection ( byte pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint unIPServer, ushort usPortServer, bool bSecure ) : int | ||
pAuthBlob | byte | |
cbMaxAuthBlob | int | |
steamIDGameServer | CSteamID | |
unIPServer | uint | |
usPortServer | ushort | |
bSecure | bool | |
return | int |
public static RequestEncryptedAppTicket ( byte pDataToInclude, int cbDataToInclude ) : SteamAPICall_t | ||
pDataToInclude | byte | |
cbDataToInclude | int | |
return | SteamAPICall_t |
public static RequestStoreAuthURL ( string pchRedirectURL ) : SteamAPICall_t | ||
pchRedirectURL | string | |
return | SteamAPICall_t |
public static TerminateGameConnection ( uint unIPServer, ushort usPortServer ) : void | ||
unIPServer | uint | |
usPortServer | ushort | |
return | void |
public static TrackAppUsageEvent ( CGameID gameID, int eAppUsageEvent, string pchExtraInfo = "" ) : void | ||
gameID | CGameID | |
eAppUsageEvent | int | |
pchExtraInfo | string | |
return | void |
public static UserHasLicenseForApp ( CSteamID steamID, AppId_t appID ) : EUserHasLicenseForAppResult | ||
steamID | CSteamID | |
appID | AppId_t | |
return | EUserHasLicenseForAppResult |