Property | Type | Description | |
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ThreadGroup | ThreadGroup |
Method | Description | |
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BeforeDraw ( Action |
Queues an operation to occur immediately before Game.Draw, after the previous frame has finished. You can do SynchronousDrawToRenderTarget here.
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BeforePresent ( System.Action action ) : void |
Queues an operation to occur immediately before Present, after all drawing commands have been issued. This is an ideal time to perform tasks like texture read-back.
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Draw ( |
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MultithreadedGame ( ) : System |
Method | Description | |
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BeginDraw ( ) : bool | ||
Dispose ( bool disposing ) : void | ||
Draw ( |
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EndDraw ( ) : void | ||
EndRun ( ) : void | ||
Initialize ( ) : void | ||
OnBeforeDraw ( |
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OnDeviceReset ( ) : void | ||
OnFormClosing ( object sender, System.CancelEventArgs e ) : void | ||
SetupCloseHook ( ) : bool |
Method | Description | |
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InternalDispose ( ) : void |
public BeforePresent ( System.Action action ) : void | ||
action | System.Action | |
return | void |
protected final Draw ( |
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gameTime | ||
return | void |
public abstract Draw ( |
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gameTime | ||
frame | Frame | |
return | void |
protected OnBeforeDraw ( |
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gameTime | ||
return | void |
protected OnFormClosing ( object sender, System.CancelEventArgs e ) : void | ||
sender | object | |
e | System.CancelEventArgs | |
return | void |