C# Class Spine.Unity.Examples.BasicPlatformerController

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Public Properties

Property Type Description
JumpButton string
YAxis string
footstepAudioSource UnityEngine.AudioSource
forceCrouchDuration float
forceCrouchVelocity float
gravity float
hardfallAudioSource UnityEngine.AudioSource
jumpDuration float
jumpInterruptFactor float
runSpeed float
skeletonAnimation Spine.Unity.SkeletonAnimation

Public Methods

Method Description
Awake ( ) : void
HandleEvent ( Spine trackEntry, Spine e ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
GetRandomPitch ( float maxOffset ) : float

Method Details

Awake() public method

public Awake ( ) : void
return void

HandleEvent() public method

public HandleEvent ( Spine trackEntry, Spine e ) : void
trackEntry Spine
e Spine
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

JumpButton public property

public string JumpButton
return string

YAxis public property

public string YAxis
return string

footstepAudioSource public property

public AudioSource,UnityEngine footstepAudioSource
return UnityEngine.AudioSource

forceCrouchDuration public property

public float forceCrouchDuration
return float

forceCrouchVelocity public property

public float forceCrouchVelocity
return float

gravity public property

public float gravity
return float

hardfallAudioSource public property

public AudioSource,UnityEngine hardfallAudioSource
return UnityEngine.AudioSource

jumpDuration public property

public float jumpDuration
return float

jumpInterruptFactor public property

public float jumpInterruptFactor
return float

runSpeed public property

public float runSpeed
return float

skeletonAnimation public property

public SkeletonAnimation,Spine.Unity skeletonAnimation
return Spine.Unity.SkeletonAnimation