Property | Type | Description | |
---|---|---|---|
additionalSpawnTypes | List |
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defaultMix | float | ||
defaultScale | float | ||
defaultShader | string | ||
editorGUIPath | string | ||
editorPath | string | ||
initialized | bool | ||
showHierarchyIcons | bool |
Method | Description | |
---|---|---|
BakeRegion ( AtlasAsset atlasAsset, |
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ConfirmInitialization ( ) : void | ||
GetPathSafeRegionName ( |
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GetRequiredAtlasRegions ( string skeletonDataPath ) : List |
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HandleSkeletonComponentDrop ( object menuData ) : void | ||
ImportSpineContent ( string imported, bool reimport = false ) : void | ||
InstantiateSkeletonAnimation ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null, bool destroyInvalid = true ) : SkeletonAnimation | ||
InstantiateSkeletonAnimation ( SkeletonDataAsset skeletonDataAsset, string skinName, bool destroyInvalid = true ) : SkeletonAnimation | ||
InstantiateSkeletonAnimator ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonAnimator | ||
InstantiateSkeletonAnimator ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonAnimator | ||
IsSpineData ( |
||
RoundVector ( |
Rounds off vector components to a number of decimal digits.
|
|
ShowInstantiateContextMenu ( SkeletonDataAsset skeletonDataAsset, |
Method | Description | |
---|---|---|
AddRequiredAtlasRegionsFromBinary ( string skeletonDataPath, List |
||
CheckForValidSkeletonData ( string skeletonJSONPath ) : bool | ||
DisableTK2D ( ) : void | ||
EnableTK2D ( ) : void | ||
FindAtlasesAtPath ( string path ) : List |
||
GetAtlasDialog ( string dirPath ) : AtlasAsset | ||
GetMatchingAtlas ( List |
||
HierarchyDragAndDrop ( int instanceId, |
||
HierarchyIconsOnChanged ( ) : void | ||
HierarchyIconsOnGUI ( int instanceId, |
||
IngestSpineAtlas ( |
||
IngestSpineProject ( |
||
Initialize ( ) : void | ||
MousePointToWorldPoint2D ( |
Converts a mouse point to a world point on a plane.
|
|
MultiAtlasDialog ( List |
||
OnPostprocessAllAssets ( string imported, string deleted, string moved, string movedFromAssetPaths ) : void | ||
PreferencesGUI ( ) : void | ||
ReloadSkeletonData ( string skeletonJSONPath ) : void | ||
SceneViewDragAndDrop ( |
||
SpineEditorUtilities ( ) : UnityEngine | ||
UpdateMecanimClips ( SkeletonDataAsset skeletonDataAsset ) : void |
public static BakeRegion ( AtlasAsset atlasAsset, |
||
atlasAsset | AtlasAsset | |
region | ||
autoSave | bool | |
return |
public static ConfirmInitialization ( ) : void | ||
return | void |
public static GetPathSafeRegionName ( |
||
region | ||
return | string |
public static GetRequiredAtlasRegions ( string skeletonDataPath ) : List |
||
skeletonDataPath | string | |
return | List |
public static HandleSkeletonComponentDrop ( object menuData ) : void | ||
menuData | object | |
return | void |
public static ImportSpineContent ( string imported, bool reimport = false ) : void | ||
imported | string | |
reimport | bool | |
return | void |
public static InstantiateSkeletonAnimation ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null, bool destroyInvalid = true ) : SkeletonAnimation | ||
skeletonDataAsset | SkeletonDataAsset | |
skin | Spine.Skin | |
destroyInvalid | bool | |
return | SkeletonAnimation |
public static InstantiateSkeletonAnimation ( SkeletonDataAsset skeletonDataAsset, string skinName, bool destroyInvalid = true ) : SkeletonAnimation | ||
skeletonDataAsset | SkeletonDataAsset | |
skinName | string | |
destroyInvalid | bool | |
return | SkeletonAnimation |
public static InstantiateSkeletonAnimator ( SkeletonDataAsset skeletonDataAsset, Spine.Skin skin = null ) : SkeletonAnimator | ||
skeletonDataAsset | SkeletonDataAsset | |
skin | Spine.Skin | |
return | SkeletonAnimator |
public static InstantiateSkeletonAnimator ( SkeletonDataAsset skeletonDataAsset, string skinName ) : SkeletonAnimator | ||
skeletonDataAsset | SkeletonDataAsset | |
skinName | string | |
return | SkeletonAnimator |
public static IsSpineData ( |
||
asset | ||
return | bool |
public static RoundVector ( |
||
vector | ||
digits | int | |
return |
public static ShowInstantiateContextMenu ( SkeletonDataAsset skeletonDataAsset, |
||
skeletonDataAsset | SkeletonDataAsset | |
spawnPoint | ||
return | void |