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SpellWork
SpellEntry
C# Class SpellWork.SpellEntry
Show file
Open project: LordJZ/spellwork_cs
Class Usage Examples
Public Properties
Property
Type
Description
ActiveIconID
uint
AreaGroupId
int
Attributes
uint
AttributesEx
uint
AttributesEx2
uint
AttributesEx3
uint
AttributesEx4
uint
AttributesEx5
uint
AttributesEx6
uint
AttributesEx7
uint
AuraInterruptFlags
uint
BaseLevel
uint
CasterAuraSpell
uint
CasterAuraState
uint
CasterAuraStateNot
uint
CastingTimeIndex
uint
Category
uint
CategoryRecoveryTime
uint
ChannelInterruptFlags
uint
DescriptionFlags
uint
Dispel
uint
DmgClass
uint
DurationIndex
uint
EquippedItemClass
int
EquippedItemInventoryTypeMask
int
EquippedItemSubClassMask
int
ExcludeCasterAuraSpell
uint
ExcludeTargetAuraSpell
uint
FacingCasterFlags
uint
ID
uint
InterruptFlags
uint
ManaCost
uint
ManaCostPercentage
uint
ManaCostPerlevel
uint
ManaPerSecond
uint
ManaPerSecondPerLevel
uint
MaxAffectedTargets
uint
MaxLevel
uint
MaxTargetLevel
uint
Mechanic
uint
MinFactionId
uint
MinReputation
uint
ModalNextSpell
uint
PowerDisplayId
uint
PowerType
uint
PreventionType
uint
ProcChance
uint
ProcCharges
uint
ProcFlags
uint
RangeIndex
uint
RankFlags
uint
RecoveryTime
uint
RequiredAuraVision
uint
RequiresSpellFocus
uint
RuneCostID
uint
SchoolMask
uint
Speed
float
SpellDescriptionVariableID
uint
SpellDifficultyId
uint
SpellFamilyName
uint
SpellIconID
uint
SpellLevel
uint
SpellMissileID
uint
SpellNameFlag
uint
SpellPriority
uint
StackAmount
uint
StanceBarOrder
uint
Stances
ulong
StancesNot
ulong
StartRecoveryCategory
uint
StartRecoveryTime
uint
TargetAuraSpell
uint
TargetAuraState
uint
TargetAuraStateNot
uint
TargetCreatureType
uint
Targets
uint
ToolTipFlags
uint
Public Methods
Method
Description
GetName
(
byte
loc
) :
string
GetRadius
(
int
index
) :
string
Method Details
GetName()
public
method
public
GetName
(
byte
loc
) :
string
loc
byte
return
string
GetRadius()
public
method
public
GetRadius
(
int
index
) :
string
index
int
return
string
Property Details
ActiveIconID
public property
public
uint
ActiveIconID
return
uint
AreaGroupId
public property
public
int
AreaGroupId
return
int
Attributes
public property
public
uint
Attributes
return
uint
AttributesEx
public property
public
uint
AttributesEx
return
uint
AttributesEx2
public property
public
uint
AttributesEx2
return
uint
AttributesEx3
public property
public
uint
AttributesEx3
return
uint
AttributesEx4
public property
public
uint
AttributesEx4
return
uint
AttributesEx5
public property
public
uint
AttributesEx5
return
uint
AttributesEx6
public property
public
uint
AttributesEx6
return
uint
AttributesEx7
public property
public
uint
AttributesEx7
return
uint
AuraInterruptFlags
public property
public
uint
AuraInterruptFlags
return
uint
BaseLevel
public property
public
uint
BaseLevel
return
uint
CasterAuraSpell
public property
public
uint
CasterAuraSpell
return
uint
CasterAuraState
public property
public
uint
CasterAuraState
return
uint
CasterAuraStateNot
public property
public
uint
CasterAuraStateNot
return
uint
CastingTimeIndex
public property
public
uint
CastingTimeIndex
return
uint
Category
public property
public
uint
Category
return
uint
CategoryRecoveryTime
public property
public
uint
CategoryRecoveryTime
return
uint
ChannelInterruptFlags
public property
public
uint
ChannelInterruptFlags
return
uint
DescriptionFlags
public property
public
uint
DescriptionFlags
return
uint
Dispel
public property
public
uint
Dispel
return
uint
DmgClass
public property
public
uint
DmgClass
return
uint
DurationIndex
public property
public
uint
DurationIndex
return
uint
EquippedItemClass
public property
public
int
EquippedItemClass
return
int
EquippedItemInventoryTypeMask
public property
public
int
EquippedItemInventoryTypeMask
return
int
EquippedItemSubClassMask
public property
public
int
EquippedItemSubClassMask
return
int
ExcludeCasterAuraSpell
public property
public
uint
ExcludeCasterAuraSpell
return
uint
ExcludeTargetAuraSpell
public property
public
uint
ExcludeTargetAuraSpell
return
uint
FacingCasterFlags
public property
public
uint
FacingCasterFlags
return
uint
ID
public property
public
uint
ID
return
uint
InterruptFlags
public property
public
uint
InterruptFlags
return
uint
ManaCost
public property
public
uint
ManaCost
return
uint
ManaCostPercentage
public property
public
uint
ManaCostPercentage
return
uint
ManaCostPerlevel
public property
public
uint
ManaCostPerlevel
return
uint
ManaPerSecond
public property
public
uint
ManaPerSecond
return
uint
ManaPerSecondPerLevel
public property
public
uint
ManaPerSecondPerLevel
return
uint
MaxAffectedTargets
public property
public
uint
MaxAffectedTargets
return
uint
MaxLevel
public property
public
uint
MaxLevel
return
uint
MaxTargetLevel
public property
public
uint
MaxTargetLevel
return
uint
Mechanic
public property
public
uint
Mechanic
return
uint
MinFactionId
public property
public
uint
MinFactionId
return
uint
MinReputation
public property
public
uint
MinReputation
return
uint
ModalNextSpell
public property
public
uint
ModalNextSpell
return
uint
PowerDisplayId
public property
public
uint
PowerDisplayId
return
uint
PowerType
public property
public
uint
PowerType
return
uint
PreventionType
public property
public
uint
PreventionType
return
uint
ProcChance
public property
public
uint
ProcChance
return
uint
ProcCharges
public property
public
uint
ProcCharges
return
uint
ProcFlags
public property
public
uint
ProcFlags
return
uint
RangeIndex
public property
public
uint
RangeIndex
return
uint
RankFlags
public property
public
uint
RankFlags
return
uint
RecoveryTime
public property
public
uint
RecoveryTime
return
uint
RequiredAuraVision
public property
public
uint
RequiredAuraVision
return
uint
RequiresSpellFocus
public property
public
uint
RequiresSpellFocus
return
uint
RuneCostID
public property
public
uint
RuneCostID
return
uint
SchoolMask
public property
public
uint
SchoolMask
return
uint
Speed
public property
public
float
Speed
return
float
SpellDescriptionVariableID
public property
public
uint
SpellDescriptionVariableID
return
uint
SpellDifficultyId
public property
public
uint
SpellDifficultyId
return
uint
SpellFamilyName
public property
public
uint
SpellFamilyName
return
uint
SpellIconID
public property
public
uint
SpellIconID
return
uint
SpellLevel
public property
public
uint
SpellLevel
return
uint
SpellMissileID
public property
public
uint
SpellMissileID
return
uint
SpellNameFlag
public property
public
uint
SpellNameFlag
return
uint
SpellPriority
public property
public
uint
SpellPriority
return
uint
StackAmount
public property
public
uint
StackAmount
return
uint
StanceBarOrder
public property
public
uint
StanceBarOrder
return
uint
Stances
public property
public
ulong
Stances
return
ulong
StancesNot
public property
public
ulong
StancesNot
return
ulong
StartRecoveryCategory
public property
public
uint
StartRecoveryCategory
return
uint
StartRecoveryTime
public property
public
uint
StartRecoveryTime
return
uint
TargetAuraSpell
public property
public
uint
TargetAuraSpell
return
uint
TargetAuraState
public property
public
uint
TargetAuraState
return
uint
TargetAuraStateNot
public property
public
uint
TargetAuraStateNot
return
uint
TargetCreatureType
public property
public
uint
TargetCreatureType
return
uint
Targets
public property
public
uint
Targets
return
uint
ToolTipFlags
public property
public
uint
ToolTipFlags
return
uint