Method | Description | |
---|---|---|
Bullet ( float bX, float bY, float bSpeedX, float bSpeedY, int playerId, int spriteId ) : System | ||
hit ( ) : void | ||
outOfBounds ( ) : void |
Method | Description | |
---|---|---|
destroy ( ) : void |
public Bullet ( float bX, float bY, float bSpeedX, float bSpeedY, int playerId, int spriteId ) : System | ||
bX | float | |
bY | float | |
bSpeedX | float | |
bSpeedY | float | |
playerId | int | |
spriteId | int | |
return | System |