Property | Type | Description | |
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Blend | Color4 |
Method | Description | |
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CalcBlend ( ) : void |
V_CalcBlend
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CalcRoll ( Vector3 &angles, Vector3 &velocity ) : float |
V_CalcRoll Used by view and sv_user
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Init ( ) : void | ||
ParseDamage ( ) : void | ||
RenderView ( ) : void |
V_RenderView The player's clipping box goes from (-16 -16 -24) to (16 16 32) from the entity origin, so any view position inside that will be valid
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SetContentsColor ( int contents ) : void |
V_SetContentsColor Underwater, lava, etc each has a color shift
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StartPitchDrift ( ) : void | ||
StopPitchDrift ( ) : void | ||
UpdatePalette ( ) : void |
Method | Description | |
---|---|---|
AddIdle ( float idleScale ) : void | ||
AngleDelta ( float a ) : float | ||
BonusFlash_f ( ) : void | ||
BoundOffsets ( ) : void | ||
BuildGammaTable ( float g ) : void | ||
CShift_f ( ) : void | ||
CalcBob ( ) : float | ||
CalcGunAngle ( ) : void |
CalcGunAngle
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CalcIntermissionRefDef ( ) : void | ||
CalcPowerupCshift ( ) : void | ||
CalcRefDef ( ) : void | ||
CalcViewRoll ( ) : void | ||
CheckGamma ( ) : bool | ||
DriftPitch ( ) : void | ||
ShiftPalette ( byte palette ) : void | ||
View ( ) : System |
public static CalcRoll ( Vector3 &angles, Vector3 &velocity ) : float | ||
angles | Vector3 | |
velocity | Vector3 | |
return | float |
public static SetContentsColor ( int contents ) : void | ||
contents | int | |
return | void |