Method | Description | |
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AddStatBonus ( Mobile caster, Mobile target, StatType type ) : bool | ||
AddStatBonus ( Mobile target, StatType type, int bonus, System.TimeSpan duration ) : bool | ||
AddStatCurse ( Mobile caster, Mobile target, StatType type ) : bool | ||
AddStatCurse ( Mobile target, StatType type, int curse, System.TimeSpan duration ) : bool | ||
AddStatOffset ( Mobile m, StatType type, int offset ) : bool | ||
AdjustField ( Point3D &p, Map map, int height, bool mobsBlock ) : bool | ||
CanRevealCaster ( Mobile m ) : bool | ||
CheckCombat ( Mobile m ) : bool | ||
CheckMulti ( Point3D p, Map map ) : bool | ||
CheckMulti ( Point3D p, Map map, bool houses ) : bool | ||
CheckMulti ( Point3D p, Map map, bool houses, int housingrange ) : bool | ||
CheckReflect ( int circle, Mobile caster, Mobile &target ) : void | ||
CheckTown ( IPoint3D loc, Mobile caster ) : bool | ||
CheckTown ( Point3D loc, Mobile caster ) : bool | ||
CheckTravel ( Map map, Point3D loc, TravelCheckType type ) : bool | ||
CheckTravel ( Mobile caster, Map map, Point3D loc, TravelCheckType type ) : bool | ||
CheckTravel ( Mobile caster, TravelCheckType type ) : bool | ||
Damage ( |
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Damage ( |
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Damage ( |
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Damage ( System.TimeSpan delay, Mobile target, Mobile from, double damage ) : void | ||
Damage ( System.TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy ) : void | ||
Damage ( System.TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa ) : void | ||
Damage ( System.TimeSpan delay, Mobile target, double damage ) : void | ||
FindValidSpawnLocation ( Map map, Point3D &p, bool surroundingsOnly ) : bool | ||
GetDamageDelayForSpell ( |
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GetDuration ( Mobile caster ) : System.TimeSpan | ||
GetGuildFor ( Mobile m ) : |
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GetOffset ( Mobile caster ) : int | ||
GetOffsetScalar ( Mobile caster, Mobile target, bool curse ) : double | ||
GetSurfaceTop ( IPoint3D &p ) : void | ||
Heal ( int amount, Mobile target, Mobile from ) : void | ||
Heal ( int amount, Mobile target, Mobile from, bool message ) : void | ||
IsAnyT2A ( Map map, Point3D loc ) : bool | ||
IsFeluccaDungeon ( Map map, Point3D loc ) : bool | ||
IsFeluccaT2A ( Map map, Point3D loc ) : bool | ||
IsFeluccaWind ( Map map, Point3D loc ) : bool | ||
IsHeartwood ( Map map, Point3D loc ) : bool | ||
IsInvalid ( Map map, Point3D loc ) : bool | ||
IsKhaldun ( Map map, Point3D loc ) : bool | ||
IsSafeZone ( Map map, Point3D loc ) : bool | ||
IsTown ( IPoint3D loc, Mobile caster ) : bool | ||
IsTown ( Point3D loc, Mobile caster ) : bool | ||
IsWindLoc ( Point3D loc ) : bool | ||
SendInvalidMessage ( Mobile caster, TravelCheckType type ) : void | ||
Summon ( |
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Turn ( Mobile from, object to ) : void | ||
ValidIndirectTarget ( Mobile from, Mobile to ) : bool |
public static AddStatBonus ( Mobile caster, Mobile target, StatType type ) : bool | ||
caster | Mobile | |
target | Mobile | |
type | StatType | |
return | bool |
public static AddStatBonus ( Mobile target, StatType type, int bonus, System.TimeSpan duration ) : bool | ||
target | Mobile | |
type | StatType | |
bonus | int | |
duration | System.TimeSpan | |
return | bool |
public static AddStatCurse ( Mobile caster, Mobile target, StatType type ) : bool | ||
caster | Mobile | |
target | Mobile | |
type | StatType | |
return | bool |
public static AddStatCurse ( Mobile target, StatType type, int curse, System.TimeSpan duration ) : bool | ||
target | Mobile | |
type | StatType | |
curse | int | |
duration | System.TimeSpan | |
return | bool |
public static AddStatOffset ( Mobile m, StatType type, int offset ) : bool | ||
m | Mobile | |
type | StatType | |
offset | int | |
return | bool |
public static AdjustField ( Point3D &p, Map map, int height, bool mobsBlock ) : bool | ||
p | Point3D | |
map | Map | |
height | int | |
mobsBlock | bool | |
return | bool |
public static CanRevealCaster ( Mobile m ) : bool | ||
m | Mobile | |
return | bool |
public static CheckCombat ( Mobile m ) : bool | ||
m | Mobile | |
return | bool |
public static CheckMulti ( Point3D p, Map map ) : bool | ||
p | Point3D | |
map | Map | |
return | bool |
public static CheckMulti ( Point3D p, Map map, bool houses ) : bool | ||
p | Point3D | |
map | Map | |
houses | bool | |
return | bool |
public static CheckMulti ( Point3D p, Map map, bool houses, int housingrange ) : bool | ||
p | Point3D | |
map | Map | |
houses | bool | |
housingrange | int | |
return | bool |
public static CheckReflect ( int circle, Mobile caster, Mobile &target ) : void | ||
circle | int | |
caster | Mobile | |
target | Mobile | |
return | void |
public static CheckTown ( IPoint3D loc, Mobile caster ) : bool | ||
loc | IPoint3D | |
caster | Mobile | |
return | bool |
public static CheckTown ( Point3D loc, Mobile caster ) : bool | ||
loc | Point3D | |
caster | Mobile | |
return | bool |
public static CheckTravel ( Map map, Point3D loc, TravelCheckType type ) : bool | ||
map | Map | |
loc | Point3D | |
type | TravelCheckType | |
return | bool |
public static CheckTravel ( Mobile caster, Map map, Point3D loc, TravelCheckType type ) : bool | ||
caster | Mobile | |
map | Map | |
loc | Point3D | |
type | TravelCheckType | |
return | bool |
public static CheckTravel ( Mobile caster, TravelCheckType type ) : bool | ||
caster | Mobile | |
type | TravelCheckType | |
return | bool |
public static Damage ( |
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spell | ||
target | Mobile | |
damage | double | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
return | void |
public static Damage ( |
||
spell | ||
delay | System.TimeSpan | |
target | Mobile | |
from | Mobile | |
damage | double | |
return | void |
public static Damage ( |
||
spell | ||
delay | System.TimeSpan | |
target | Mobile | |
from | Mobile | |
damage | double | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
dfa | DFAlgorithm | |
return | void |
public static Damage ( System.TimeSpan delay, Mobile target, Mobile from, double damage ) : void | ||
delay | System.TimeSpan | |
target | Mobile | |
from | Mobile | |
damage | double | |
return | void |
public static Damage ( System.TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy ) : void | ||
delay | System.TimeSpan | |
target | Mobile | |
from | Mobile | |
damage | double | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
return | void |
public static Damage ( System.TimeSpan delay, Mobile target, Mobile from, double damage, int phys, int fire, int cold, int pois, int nrgy, DFAlgorithm dfa ) : void | ||
delay | System.TimeSpan | |
target | Mobile | |
from | Mobile | |
damage | double | |
phys | int | |
fire | int | |
cold | int | |
pois | int | |
nrgy | int | |
dfa | DFAlgorithm | |
return | void |
public static Damage ( System.TimeSpan delay, Mobile target, double damage ) : void | ||
delay | System.TimeSpan | |
target | Mobile | |
damage | double | |
return | void |
public static FindValidSpawnLocation ( Map map, Point3D &p, bool surroundingsOnly ) : bool | ||
map | Map | |
p | Point3D | |
surroundingsOnly | bool | |
return | bool |
public static GetDamageDelayForSpell ( |
||
sp | ||
return | System.TimeSpan |
public static GetDuration ( Mobile caster ) : System.TimeSpan | ||
caster | Mobile | |
return | System.TimeSpan |
public static GetGuildFor ( Mobile m ) : |
||
m | Mobile | |
return |
public static GetOffset ( Mobile caster ) : int | ||
caster | Mobile | |
return | int |
public static GetOffsetScalar ( Mobile caster, Mobile target, bool curse ) : double | ||
caster | Mobile | |
target | Mobile | |
curse | bool | |
return | double |
public static GetSurfaceTop ( IPoint3D &p ) : void | ||
p | IPoint3D | |
return | void |
public static Heal ( int amount, Mobile target, Mobile from ) : void | ||
amount | int | |
target | Mobile | |
from | Mobile | |
return | void |
public static Heal ( int amount, Mobile target, Mobile from, bool message ) : void | ||
amount | int | |
target | Mobile | |
from | Mobile | |
message | bool | |
return | void |
public static IsAnyT2A ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsFeluccaDungeon ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsFeluccaT2A ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsFeluccaWind ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsHeartwood ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsInvalid ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsKhaldun ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsSafeZone ( Map map, Point3D loc ) : bool | ||
map | Map | |
loc | Point3D | |
return | bool |
public static IsTown ( IPoint3D loc, Mobile caster ) : bool | ||
loc | IPoint3D | |
caster | Mobile | |
return | bool |
public static IsTown ( Point3D loc, Mobile caster ) : bool | ||
loc | Point3D | |
caster | Mobile | |
return | bool |
public static IsWindLoc ( Point3D loc ) : bool | ||
loc | Point3D | |
return | bool |
public static SendInvalidMessage ( Mobile caster, TravelCheckType type ) : void | ||
caster | Mobile | |
type | TravelCheckType | |
return | void |
public static Summon ( |
||
creature | ||
caster | Mobile | |
sound | int | |
duration | System.TimeSpan | |
scaleDuration | bool | |
scaleStats | bool | |
return | void |
public static Turn ( Mobile from, object to ) : void | ||
from | Mobile | |
to | object | |
return | void |
public static ValidIndirectTarget ( Mobile from, Mobile to ) : bool | ||
from | Mobile | |
to | Mobile | |
return | bool |