Property | Type | Description | |
---|---|---|---|
map | Map |
Method | Description | |
---|---|---|
NPC_EventHandler ( |
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OnActorAppears ( |
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OnActorChangeEquip ( |
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OnActorChangesState ( |
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OnActorChat ( |
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OnActorDisappears ( |
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OnActorSelection ( |
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OnActorSkillUse ( |
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OnActorStartsMoving ( |
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OnActorStartsMoving ( |
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OnActorStopsMoving ( |
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OnAddItem ( Item nitem, SagaDB reason ) : void | ||
OnChangeStatus ( |
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OnCreate ( bool success ) : void | ||
OnDelete ( ) : void | ||
OnDie ( ) : void | ||
OnKick ( ) : void | ||
OnMapLoaded ( ) : void | ||
OnPartyAccept ( |
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OnPartyInvite ( |
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OnReSpawn ( ) : void | ||
OnResetTradeItems ( ) : void | ||
OnSelectButton ( |
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OnSendMessage ( string from, string message ) : void | ||
OnSendShopList ( List |
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OnSendWhisper ( string name, string message, byte flag ) : void | ||
OnTeleport ( float x, float y, float z ) : void | ||
OnTimeWeatherChange ( byte gameTime, Global weather ) : void | ||
OnTradeConfirm ( ) : void | ||
OnTradeItem ( byte Tradeslot, Item TradeItem ) : void | ||
OnTradeStart ( |
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OnTradeStatus ( uint targetid, TradeResults status ) : void | ||
OnTradeZeny ( int monies ) : void | ||
PerformTrade ( ) : void |
public NPC_EventHandler ( |
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actor | ||
map | Map | |
return | System |
public OnActorAppears ( |
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dActor | ||
return | void |
public OnActorChangeEquip ( |
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sActor | ||
args | MapEventArgs | |
return | void |
public OnActorChangesState ( |
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aActor | ||
args | MapEventArgs | |
return | void |
public OnActorChat ( |
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cActor | ||
args | MapEventArgs | |
return | void |
public OnActorDisappears ( |
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dActor | ||
return | void |
public OnActorSelection ( |
||
sActor | ||
args | MapEventArgs | |
return | void |
public OnActorSkillUse ( |
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sActor | ||
args | MapEventArgs | |
return | void |
public OnActorStartsMoving ( |
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mActor | ||
pos | float | |
accel | float | |
yaw | int | |
speed | ushort | |
delayTime | uint | |
return | void |
public OnActorStartsMoving ( |
||
mActor | ||
count | byte | |
waypoints | float | |
speed | ushort | |
return | void |
public OnActorStopsMoving ( |
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mActor | ||
pos | float | |
yaw | int | |
speed | ushort | |
delayTime | uint | |
return | void |
public OnAddItem ( Item nitem, SagaDB reason ) : void | ||
nitem | Item | |
reason | SagaDB | |
return | void |
public OnChangeStatus ( |
||
sActor | ||
args | MapEventArgs | |
return | void |
public OnPartyAccept ( |
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sActor | ||
return | void |
public OnPartyInvite ( |
||
sActor | ||
return | void |
public OnSelectButton ( |
||
sActor | ||
button | int | |
return | void |
public OnSendMessage ( string from, string message ) : void | ||
from | string | |
message | string | |
return | void |
public OnSendShopList ( List |
||
items | List |
|
money | uint | |
ActorID | uint | |
return | void |
public OnSendWhisper ( string name, string message, byte flag ) : void | ||
name | string | |
message | string | |
flag | byte | |
return | void |
public OnTeleport ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public OnTimeWeatherChange ( byte gameTime, Global weather ) : void | ||
gameTime | byte | |
weather | Global | |
return | void |
public OnTradeItem ( byte Tradeslot, Item TradeItem ) : void | ||
Tradeslot | byte | |
TradeItem | Item | |
return | void |
public OnTradeStart ( |
||
sActor | ||
return | void |
public OnTradeStatus ( uint targetid, TradeResults status ) : void | ||
targetid | uint | |
status | TradeResults | |
return | void |