Method | Description | |
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BuildAsteroid ( bool multiThread, Vector3I size, string material, string faceMaterial, Action |
Builds an asteroid Voxel. Voxel detail will be completed by function callbacks. This allows for muti-threading, and generating content via algorithims.
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BuildAsteroidCube ( bool multiThread, Vector3I min, Vector3I max, string material, string faceMaterial ) : |
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BuildAsteroidCube ( bool multiThread, int width, int height, int depth, string material, string faceMaterial, bool hollow = false, int shellWidth, float safeSize = 0f ) : |
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BuildAsteroidFromModel ( bool multiThread, string sourceVolumetricFile, string material, string faceMaterial, bool fillObject, string interiorMaterial, ModelTraceVoxel traceType, double scale, System.Windows.Media.Media3D.Transform3D transform ) : |
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BuildAsteroidFromModel ( bool multiThread, string sourceVolumetricFile, string material, string faceMaterial, bool fillObject, string interiorMaterial, ModelTraceVoxel traceType, double scale, Transform3D transform, double>.Action |
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BuildAsteroidSphere ( bool multiThread, double radius, string material, string faceMaterial, bool hollow = false, int shellWidth ) : MyVoxelMap | ||
ConvertAsteroid ( string loadFile, string saveFile, string defaultMaterial, string material ) : void | ||
ProcessAsteroid ( MyVoxelMap voxelMap, bool multiThread, string material, Action |
Processes an asteroid Voxel using function callbacks. This allows for muti-threading, and generating content via algorithims.
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StripMaterial ( string loadFile, string saveFile, string defaultMaterial, string stripMaterial, string replaceFillMaterial ) : void |
public static BuildAsteroid ( bool multiThread, Vector3I size, string material, string faceMaterial, Action |
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multiThread | bool | |
size | Vector3I | |
material | string | |
faceMaterial | string | |
func | Action |
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return |
public static BuildAsteroidCube ( bool multiThread, Vector3I min, Vector3I max, string material, string faceMaterial ) : |
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multiThread | bool | |
min | Vector3I | |
max | Vector3I | |
material | string | |
faceMaterial | string | |
return |
public static BuildAsteroidCube ( bool multiThread, int width, int height, int depth, string material, string faceMaterial, bool hollow = false, int shellWidth, float safeSize = 0f ) : |
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multiThread | bool | |
width | int | |
height | int | |
depth | int | |
material | string | |
faceMaterial | string | |
hollow | bool | |
shellWidth | int | |
safeSize | float | |
return |
public static BuildAsteroidFromModel ( bool multiThread, string sourceVolumetricFile, string material, string faceMaterial, bool fillObject, string interiorMaterial, ModelTraceVoxel traceType, double scale, System.Windows.Media.Media3D.Transform3D transform ) : |
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multiThread | bool | |
sourceVolumetricFile | string | |
material | string | |
faceMaterial | string | |
fillObject | bool | |
interiorMaterial | string | |
traceType | ModelTraceVoxel | |
scale | double | |
transform | System.Windows.Media.Media3D.Transform3D | |
return |
public static BuildAsteroidFromModel ( bool multiThread, string sourceVolumetricFile, string material, string faceMaterial, bool fillObject, string interiorMaterial, ModelTraceVoxel traceType, double scale, Transform3D transform, double>.Action |
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multiThread | bool | |
sourceVolumetricFile | string | |
material | string | |
faceMaterial | string | |
fillObject | bool | |
interiorMaterial | string | |
traceType | ModelTraceVoxel | |
scale | double | |
transform | Transform3D | |
resetProgress | double>.Action | |
incrementProgress | Action | |
return | MyVoxelMap |
public static BuildAsteroidSphere ( bool multiThread, double radius, string material, string faceMaterial, bool hollow = false, int shellWidth ) : MyVoxelMap | ||
multiThread | bool | |
radius | double | |
material | string | |
faceMaterial | string | |
hollow | bool | |
shellWidth | int | |
return | MyVoxelMap |
public static ConvertAsteroid ( string loadFile, string saveFile, string defaultMaterial, string material ) : void | ||
loadFile | string | |
saveFile | string | |
defaultMaterial | string | |
material | string | |
return | void |
public static ProcessAsteroid ( MyVoxelMap voxelMap, bool multiThread, string material, Action |
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voxelMap | MyVoxelMap | |
multiThread | bool | |
material | string | |
func | Action |
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readWrite | bool | |
return | void |
public static StripMaterial ( string loadFile, string saveFile, string defaultMaterial, string stripMaterial, string replaceFillMaterial ) : void | ||
loadFile | string | |
saveFile | string | |
defaultMaterial | string | |
stripMaterial | string | |
replaceFillMaterial | string | |
return | void |