C# Class SA.FullBodyIK.BodyIK.SolverCaches

Show file Open project: Stereoarts/SAFullBodyIK

Public Properties

Property Type Description
armBones Bone[]
armPull float[]
armToArmLen float
armToElbowPull float[]
armToLegRate float
armToWristPull float[]
centerLegToNaerArmBaseToBoneBasis Matrix3x3
centerLegToNaerArmBoneToBaseBasis Matrix3x3
centerLegToNearArmBasis Matrix3x3
centerLegToNearArmBasisInv Matrix3x3
defaultCenterLegPos UnityEngine.Vector3
elbowPull float[]
eyesRate float
footPull float[]
fullArmPull float[]
headPull float
kneePull float[]
limbArmRate float
limbLegPull float[]
limbLegRate float
nearArmBones Bone[]
nearArmToNearArmLen float
nearArmToNeckLength float[]
neckHeadPull float
neckHeadToFullArmPull float[]
neckPull float
neckToHeadLength float
shoulderBones Bone[]
shoulderToArmLength float[]
wristPull float[]

Property Details

armBones public property

public Bone[] armBones
return Bone[]

armPull public property

public float[] armPull
return float[]

armToArmLen public property

public float armToArmLen
return float

armToElbowPull public property

public float[] armToElbowPull
return float[]

armToLegRate public property

public float armToLegRate
return float

armToWristPull public property

public float[] armToWristPull
return float[]

centerLegToNaerArmBaseToBoneBasis public property

public Matrix3x3 centerLegToNaerArmBaseToBoneBasis
return Matrix3x3

centerLegToNaerArmBoneToBaseBasis public property

public Matrix3x3 centerLegToNaerArmBoneToBaseBasis
return Matrix3x3

centerLegToNearArmBasis public property

public Matrix3x3 centerLegToNearArmBasis
return Matrix3x3

centerLegToNearArmBasisInv public property

public Matrix3x3 centerLegToNearArmBasisInv
return Matrix3x3

defaultCenterLegPos public property

public Vector3,UnityEngine defaultCenterLegPos
return UnityEngine.Vector3

elbowPull public property

public float[] elbowPull
return float[]

eyesRate public property

public float eyesRate
return float

footPull public property

public float[] footPull
return float[]

fullArmPull public property

public float[] fullArmPull
return float[]

headPull public property

public float headPull
return float

kneePull public property

public float[] kneePull
return float[]

limbArmRate public property

public float limbArmRate
return float

limbLegPull public property

public float[] limbLegPull
return float[]

limbLegRate public property

public float limbLegRate
return float

nearArmBones public property

public Bone[] nearArmBones
return Bone[]

nearArmToNearArmLen public property

public float nearArmToNearArmLen
return float

nearArmToNeckLength public property

public float[] nearArmToNeckLength
return float[]

neckHeadPull public property

public float neckHeadPull
return float

neckHeadToFullArmPull public property

public float[] neckHeadToFullArmPull
return float[]

neckPull public property

public float neckPull
return float

neckToHeadLength public property

public float neckToHeadLength
return float

shoulderBones public property

public Bone[] shoulderBones
return Bone[]

shoulderToArmLength public property

public float[] shoulderToArmLength
return float[]

wristPull public property

public float[] wristPull
return float[]