Method |
Description |
|
_ComputeCenterLegBasis ( Matrix3x3 ¢erLegBasis, Vector3 &spinePos, Vector3 &leftLegPos, Vector3 &rightLegPos ) : bool |
|
|
_ComputeWorldTransform ( ) : void |
|
|
_ConcatPull ( float pull, float effectorPull ) : float |
|
|
_GetBalancedPullLockFrom ( float pullFrom, float pullTo ) : float |
|
|
_GetBalancedPullLockTo ( float pullFrom, float pullTo ) : float |
|
|
_GetBaseCenterLegTransform ( Vector3 ¢erLegPos, Matrix3x3 ¢erLegBasis ) : void |
|
|
_GetLerpRateFromPull2 ( float pull0, float pull1 ) : float |
|
|
_GetRotation ( Vector3 &axisDir, float theta, float rate ) : Quaternion |
|
|
_IsEffectorEnabled ( ) : bool |
|
|
_KeepLength ( Vector3 &posTo, Vector3 &posFrom, float keepLength ) : bool |
|
|
_KeepMaxLength ( Vector3 &posTo, Vector3 &posFrom, FastLength &keepLength ) : bool |
|
|
_KeepMaxLength ( Vector3 &posTo, Vector3 &posFrom, float keepLength ) : bool |
|
|
_LowerSolve ( bool firstPass ) : void |
|
|
_Prepare ( FullBodyIK fullBodyIK ) : void |
|
|
_PrepareSolverInternal ( ) : bool |
|
|
_PrepareSpineBones ( Bone bones ) : Bone[] |
|
|
_PresolveHips ( ) : void |
|
|
_ResetCenterLegTransform ( Vector3 ¢erLegPos, Matrix3x3 ¢erLegBasis ) : void |
|
|
_ResetShoulderTransform ( ) : void |
|
|
_ResetTransforms ( ) : void |
|
|
_ShoulderResolve ( ) : void |
|
|
_SyncDisplacement ( ) : void |
|
|
_UpperSolve ( ) : bool |
|
|
_UpperSolve_PreTranslate2 ( Vector3 &translate, CachedRate01 &translateRate, CachedRate01 &stableRate, Vector3 &stableCenterLegPos ) : bool |
|
|
_UpperSolve_PresolveBaseCenterLegTransform ( Vector3 ¢erLegPos, Matrix3x3 ¢erLegBasis ) : void |
|
|
_UpperSolve_Transform ( int origIndex, Matrix3x3 &transformBasis ) : void |
|
|
_UpperSolve_Translate2 ( CachedRate01 &translateRate, CachedRate01 &stableRate, Vector3 &stableCenterLegPos ) : void |
|
|