Property | Type | Description | |
---|---|---|---|
BillBoardMatrix | |||
Near | float | ||
Position | |||
ViewMatrix | |||
ViewPort |
Method | Description | |
---|---|---|
Apply ( ) : void | ||
ApplyBillBoard ( ) : void | ||
ApplyOrthographic ( ) : void | ||
ApplyOrthographicCentered ( ) : void | ||
Camera ( |
||
Camera ( |
||
Camera ( |
||
Offset ( |
||
Offset ( float x, float y, float z ) : void | ||
Project ( |
||
Project ( |
||
Rotate ( |
||
RotateAroundLookPosition ( |
||
RotateAroundLookPosition ( float radiansX, float radiansY, float radiansZ ) : void | ||
RotateAroundLookPositionWorld ( |
||
RotateAroundLookPositionWorld ( float radiansX, float radiansY, float radiansZ ) : void | ||
RotateAroundPosition ( |
||
RotateAroundPosition ( float radiansX, float radiansY, float radiansZ ) : void | ||
RotateAroundPositionWorld ( |
||
RotateAroundPositionWorld ( float radiansX, float radiansY, float radiansZ ) : void | ||
RotateAroundUpPosition ( |
||
RotateAroundUpPosition ( float radiansX, float radiansY, float radiansZ ) : void | ||
RotateAroundUpPositionWorld ( |
||
RotateAroundUpPositionWorld ( float radiansX, float radiansY, float radiansZ ) : void | ||
UnProject ( |
||
UnProject ( |
||
UnProjectNormalized ( |
||
Zoom ( float value, float stopRadis ) : void |
public Camera ( |
||
viewPort | ||
return | Reign.Core |
public Camera ( |
||
viewPort | ||
position | ||
lookAtPosition | ||
upPosition | ||
return | Reign.Core |
public Camera ( |
||
viewPort | ||
position | ||
lookAtPosition | ||
upPosition | ||
near | float | |
far | float | |
fov | float | |
return | Reign.Core |
public Offset ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public Project ( |
||
position | ||
return |
public Project ( |
||
position | ||
return |
public Rotate ( |
||
pLine | ||
radians | float | |
return | void |
public RotateAroundLookPosition ( |
||
radians | ||
return | void |
public RotateAroundLookPosition ( float radiansX, float radiansY, float radiansZ ) : void | ||
radiansX | float | |
radiansY | float | |
radiansZ | float | |
return | void |
public RotateAroundLookPositionWorld ( |
||
radians | ||
return | void |
public RotateAroundLookPositionWorld ( float radiansX, float radiansY, float radiansZ ) : void | ||
radiansX | float | |
radiansY | float | |
radiansZ | float | |
return | void |
public RotateAroundPosition ( |
||
radians | ||
return | void |
public RotateAroundPosition ( float radiansX, float radiansY, float radiansZ ) : void | ||
radiansX | float | |
radiansY | float | |
radiansZ | float | |
return | void |
public RotateAroundPositionWorld ( |
||
radians | ||
return | void |
public RotateAroundPositionWorld ( float radiansX, float radiansY, float radiansZ ) : void | ||
radiansX | float | |
radiansY | float | |
radiansZ | float | |
return | void |
public RotateAroundUpPosition ( |
||
radians | ||
return | void |
public RotateAroundUpPosition ( float radiansX, float radiansY, float radiansZ ) : void | ||
radiansX | float | |
radiansY | float | |
radiansZ | float | |
return | void |
public RotateAroundUpPositionWorld ( |
||
radians | ||
return | void |
public RotateAroundUpPositionWorld ( float radiansX, float radiansY, float radiansZ ) : void | ||
radiansX | float | |
radiansY | float | |
radiansZ | float | |
return | void |
public UnProject ( |
||
screenPosition | ||
return |
public UnProject ( |
||
screenPosition | ||
return |
public UnProjectNormalized ( |
||
screenPosition | ||
return |
public Zoom ( float value, float stopRadis ) : void | ||
value | float | |
stopRadis | float | |
return | void |