C# Class Reign.Video.Vita.ShaderVariable

Inheritance: ShaderVariableI
Show file Open project: reignstudios/ReignSDK Class Usage Examples

Public Methods

Method Description
Set ( Matrix2 value ) : void
Set ( Matrix2 values, int count ) : void
Set ( Matrix2 values, int offset, int count ) : void
Set ( Matrix3 value ) : void
Set ( Matrix3 values, int count ) : void
Set ( Matrix3 values, int offset, int count ) : void
Set ( Matrix4 value ) : void
Set ( Matrix4 values, int count ) : void
Set ( Matrix4 values, int offset, int count ) : void
Set ( Vector2 value ) : void
Set ( Vector2 values, int count ) : void
Set ( Vector2 values, int offset, int count ) : void
Set ( Vector3 value ) : void
Set ( Vector3 values, int count ) : void
Set ( Vector3 values, int offset, int count ) : void
Set ( Vector4 value ) : void
Set ( Vector4 values, int count ) : void
Set ( Vector4 values, int offset, int count ) : void
Set ( float value ) : void
Set ( float x, float y ) : void
Set ( float x, float y, float z ) : void
Set ( float x, float y, float z, float w ) : void
Set ( float values, int count ) : void
Set ( float values, int offset, int count ) : void
ShaderVariable ( ShaderProgram program, int index, string name ) : System

Private Methods

Method Description
setFloat ( ) : void
setFloatArray ( ) : void
setMatrix2 ( ) : void
setMatrix3 ( ) : void
setMatrix4 ( ) : void
setMatrix4Array ( ) : void
setNothing ( ) : void
setVector2 ( ) : void
setVector3 ( ) : void
setVector4 ( ) : void
setVector4Array ( ) : void

Method Details

Set() public method

public Set ( Matrix2 value ) : void
value Reign.Core.Matrix2
return void

Set() public method

public Set ( Matrix2 values, int count ) : void
values Reign.Core.Matrix2
count int
return void

Set() public method

public Set ( Matrix2 values, int offset, int count ) : void
values Reign.Core.Matrix2
offset int
count int
return void

Set() public method

public Set ( Matrix3 value ) : void
value Reign.Core.Matrix3
return void

Set() public method

public Set ( Matrix3 values, int count ) : void
values Reign.Core.Matrix3
count int
return void

Set() public method

public Set ( Matrix3 values, int offset, int count ) : void
values Reign.Core.Matrix3
offset int
count int
return void

Set() public method

public Set ( Matrix4 value ) : void
value Reign.Core.Matrix4
return void

Set() public method

public Set ( Matrix4 values, int count ) : void
values Reign.Core.Matrix4
count int
return void

Set() public method

public Set ( Matrix4 values, int offset, int count ) : void
values Reign.Core.Matrix4
offset int
count int
return void

Set() public method

public Set ( Vector2 value ) : void
value Vector2
return void

Set() public method

public Set ( Vector2 values, int count ) : void
values Vector2
count int
return void

Set() public method

public Set ( Vector2 values, int offset, int count ) : void
values Vector2
offset int
count int
return void

Set() public method

public Set ( Vector3 value ) : void
value Vector3
return void

Set() public method

public Set ( Vector3 values, int count ) : void
values Vector3
count int
return void

Set() public method

public Set ( Vector3 values, int offset, int count ) : void
values Vector3
offset int
count int
return void

Set() public method

public Set ( Vector4 value ) : void
value Vector4
return void

Set() public method

public Set ( Vector4 values, int count ) : void
values Vector4
count int
return void

Set() public method

public Set ( Vector4 values, int offset, int count ) : void
values Vector4
offset int
count int
return void

Set() public method

public Set ( float value ) : void
value float
return void

Set() public method

public Set ( float x, float y ) : void
x float
y float
return void

Set() public method

public Set ( float x, float y, float z ) : void
x float
y float
z float
return void

Set() public method

public Set ( float x, float y, float z, float w ) : void
x float
y float
z float
w float
return void

Set() public method

public Set ( float values, int count ) : void
values float
count int
return void

Set() public method

public Set ( float values, int offset, int count ) : void
values float
offset int
count int
return void

ShaderVariable() public method

public ShaderVariable ( ShaderProgram program, int index, string name ) : System
program ShaderProgram
index int
name string
return System