Method | Description | |
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Set ( |
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Set ( |
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Set ( |
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Set ( |
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Set ( |
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Set ( |
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Set ( |
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Set ( |
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Set ( |
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Set ( Vector2 value ) : void | ||
Set ( Vector2 values, int count ) : void | ||
Set ( Vector2 values, int offset, int count ) : void | ||
Set ( Vector3 value ) : void | ||
Set ( Vector3 values, int count ) : void | ||
Set ( Vector3 values, int offset, int count ) : void | ||
Set ( Vector4 value ) : void | ||
Set ( Vector4 values, int count ) : void | ||
Set ( Vector4 values, int offset, int count ) : void | ||
Set ( float value ) : void | ||
Set ( float x, float y ) : void | ||
Set ( float x, float y, float z ) : void | ||
Set ( float x, float y, float z, float w ) : void | ||
Set ( float values, int count ) : void | ||
Set ( float values, int offset, int count ) : void | ||
ShaderVariable ( ShaderProgram program, int index, string name ) : System |
Method | Description | |
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setFloat ( ) : void | ||
setFloatArray ( ) : void | ||
setMatrix2 ( ) : void | ||
setMatrix3 ( ) : void | ||
setMatrix4 ( ) : void | ||
setMatrix4Array ( ) : void | ||
setNothing ( ) : void | ||
setVector2 ( ) : void | ||
setVector3 ( ) : void | ||
setVector4 ( ) : void | ||
setVector4Array ( ) : void |
public Set ( |
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values | ||
count | int | |
return | void |
public Set ( |
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values | ||
offset | int | |
count | int | |
return | void |
public Set ( |
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values | ||
count | int | |
return | void |
public Set ( |
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values | ||
offset | int | |
count | int | |
return | void |
public Set ( |
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values | ||
count | int | |
return | void |
public Set ( |
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values | ||
offset | int | |
count | int | |
return | void |
public Set ( Vector2 values, int count ) : void | ||
values | Vector2 | |
count | int | |
return | void |
public Set ( Vector2 values, int offset, int count ) : void | ||
values | Vector2 | |
offset | int | |
count | int | |
return | void |
public Set ( Vector3 values, int count ) : void | ||
values | Vector3 | |
count | int | |
return | void |
public Set ( Vector3 values, int offset, int count ) : void | ||
values | Vector3 | |
offset | int | |
count | int | |
return | void |
public Set ( Vector4 values, int count ) : void | ||
values | Vector4 | |
count | int | |
return | void |
public Set ( Vector4 values, int offset, int count ) : void | ||
values | Vector4 | |
offset | int | |
count | int | |
return | void |
public Set ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public Set ( float x, float y, float z, float w ) : void | ||
x | float | |
y | float | |
z | float | |
w | float | |
return | void |
public Set ( float values, int count ) : void | ||
values | float | |
count | int | |
return | void |
public Set ( float values, int offset, int count ) : void | ||
values | float | |
offset | int | |
count | int | |
return | void |
public ShaderVariable ( ShaderProgram program, int index, string name ) : System | ||
program | ShaderProgram | |
index | int | |
name | string | |
return | System |