Method | Description | |
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Add ( |
Add your menu to the menu pool.
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AddSubMenu ( |
Create and add a submenu to the menu pool. Adds an item with the given text to the menu, creates a corresponding submenu, and binds the submenu to the item. The submenu inherits its title from the menu, and its subtitle from the item text.
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CloseAllMenus ( ) : void |
Closes all of your menus.
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Draw ( ) : void |
Draws all visible menus.
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DrawBanners ( Graphics g ) : void |
Draw all of your menus' custom banners.
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IsAnyMenuOpen ( ) : bool |
Checks if any menu is currently visible.
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ProcessControl ( ) : void |
Processes all of your visible menus' controls.
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ProcessKey ( Keys key ) : void |
Processes all of your visible menus' keys.
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ProcessMenus ( ) : void |
Process all of your menus' functions. Call this in a tick event.
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ProcessMouse ( ) : void |
Processes all of your visible menus' mouses.
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RefreshIndex ( ) : void |
Refresh index of every menu in the pool. Use this after you have finished constructing the entire menu pool.
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Remove ( |
Removes the specified menu from the pool
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ResetKey ( |
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ResetMenus ( bool resetLists, bool resetCheckboxes ) : void |
Sets the index of all lists to 0 and unchecks all the checkboxes from your menus.
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SetBannerType ( RAGENativeUI.Elements.ResRectangle bannerType ) : void | ||
SetBannerType ( |
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SetBannerType ( Texture banner ) : void | ||
SetKey ( |
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SetKey ( |
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SetKey ( |
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ToList ( ) : List |
Returns all of your menus.
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Method | Description | |
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DrawBanners ( GraphicsEventArgs canvas ) : void |
public AddSubMenu ( |
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menu | The parent menu to which the submenu must be added. | |
text | string | The name of the submenu. |
return |
public DrawBanners ( Graphics g ) : void | ||
g | Graphics | The |
return | void |
public ResetKey ( |
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menuControl | ||
return | void |
public ResetMenus ( bool resetLists, bool resetCheckboxes ) : void | ||
resetLists | bool | If true the index of all lists will be set to 0. |
resetCheckboxes | bool | If true all the checkboxes will be unchecked. |
return | void |
public SetBannerType ( RAGENativeUI.Elements.ResRectangle bannerType ) : void | ||
bannerType | RAGENativeUI.Elements.ResRectangle | |
return | void |
public SetBannerType ( |
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bannerType | ||
return | void |
public SetBannerType ( Texture banner ) : void | ||
banner | Texture | |
return | void |
public SetKey ( |
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menuControl | ||
control | GameControl | |
return | void |
public SetKey ( |
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menuControl | ||
control | GameControl | |
controllerIndex | int | |
return | void |
public SetKey ( |
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menuControl | ||
control | Keys | |
return | void |