Property | Type | Description | |
---|---|---|---|
DivideQuat | Vector3D | ||
MultQuat | Vector3D |
Method | Description | |
---|---|---|
Apply ( System.Numerics.Complex z ) : System.Numerics.Complex |
Applies a Mobius transformation to a complex number.
|
|
Apply ( Vector3D z ) : Vector3D |
Applies a Mobius transformation to a vector. Use the complex number version if you can. |
|
ApplyInfiniteSafe ( Vector3D z ) : Vector3D | ||
ApplyToInfinite ( ) : Vector3D |
Applies a Mobius transformation to the point at infinity.
|
|
ApplyToQuaternion ( Vector3D q ) : Vector3D |
Applies a Mobius transformation to a quaternion with a zero k component (handled as a vector). The complex Mobius coefficients are treated as quaternions with zero j,k values. This is also infinity safe.
|
|
CreateFromIsometry ( Geometry g, double angle, System.Numerics.Complex P ) : |
||
Elliptic ( Geometry g, System.Numerics.Complex fixedPlus, double angle ) : void | ||
Geodesic ( Geometry g, System.Numerics.Complex p1, System.Numerics.Complex p2 ) : void |
Move from a point p1 -> p2 along a geodesic. Also somewhat from Don.
|
|
Hyperbolic ( Geometry g, System.Numerics.Complex fixedPlus, double scale ) : void | ||
Hyperbolic2 ( Geometry g, System.Numerics.Complex fixedPlus, System.Numerics.Complex point, double offset ) : void |
Allow a hyperbolic transformation using an absolute offset. offset is specified in the respective geometry.
|
|
Identity ( ) : |
||
Inverse ( ) : |
Returns a new Mobius transformation that is the inverse of us.
|
|
Isometry ( Geometry g, double angle, System.Numerics.Complex P ) : void |
This will calculate the Mobius transform that represents an isometry in the given geometry. The isometry will rotate CCW by angle A about the origin, then translate the origin to P (and -P to the origin).
|
|
MapPoints ( System.Numerics.Complex z1, System.Numerics.Complex z2, System.Numerics.Complex z3 ) : void |
This transform will map z1 to Zero, z2 to One, and z3 to Infinity. http://en.wikipedia.org/wiki/Mobius_transformation#Mapping_first_to_0.2C_1.2C_.E2.88.9E If one of the zi is ∞, then the proper formula is obtained by first dividing all entries by zi and then taking the limit zi → ∞
|
|
MapPoints ( System.Numerics.Complex z1, System.Numerics.Complex z2, System.Numerics.Complex z3, System.Numerics.Complex w1, System.Numerics.Complex w2, System.Numerics.Complex w3 ) : void |
This transform will map the z points to the respective w points.
|
|
Mobius ( System.Numerics.Complex z1, System.Numerics.Complex z2, System.Numerics.Complex z3 ) : System.Diagnostics |
This transform will map z1 to Zero, z2, to One, and z3 to Infinity.
|
|
Mobius ( System.Numerics.Complex a, System.Numerics.Complex b, System.Numerics.Complex c, System.Numerics.Complex d ) : System.Diagnostics | ||
Normalize ( ) : void |
Normalize so that ad - bc = 1
|
|
PureTranslation ( Geometry g, System.Numerics.Complex p1, System.Numerics.Complex p2 ) : void |
The pure translation (i.e. moves the origin straight in some direction) that takes p1 to p2. I borrowed this from Don's hyperbolic applet.
|
|
Round ( int digits ) : void |
This is only here for a numerical accuracy hack. Please don't make a habit of using!
|
|
Scale ( double scale ) : |
||
ScaleComponents ( System.Numerics.Complex k ) : void | ||
ToString ( ) : string | ||
Unity ( ) : void |
The identity Mobius transformation.
|
|
UpperHalfPlane ( ) : void |
This will transform the unit disk to the upper half plane.
|
|
operator ( ) : |
Method | Description | |
---|---|---|
DivideQuat ( Vector3D a, Vector3D b ) : Vector3D | ||
MultQuat ( Vector3D a, Vector3D b ) : Vector3D |
public Apply ( System.Numerics.Complex z ) : System.Numerics.Complex | ||
z | System.Numerics.Complex | |
return | System.Numerics.Complex |
public ApplyInfiniteSafe ( Vector3D z ) : Vector3D | ||
z | Vector3D | |
return | Vector3D |
public ApplyToQuaternion ( Vector3D q ) : Vector3D | ||
q | Vector3D | |
return | Vector3D |
public static CreateFromIsometry ( Geometry g, double angle, System.Numerics.Complex P ) : |
||
g | Geometry | |
angle | double | |
P | System.Numerics.Complex | |
return |
public Elliptic ( Geometry g, System.Numerics.Complex fixedPlus, double angle ) : void | ||
g | Geometry | |
fixedPlus | System.Numerics.Complex | |
angle | double | |
return | void |
public Geodesic ( Geometry g, System.Numerics.Complex p1, System.Numerics.Complex p2 ) : void | ||
g | Geometry | |
p1 | System.Numerics.Complex | |
p2 | System.Numerics.Complex | |
return | void |
public Hyperbolic ( Geometry g, System.Numerics.Complex fixedPlus, double scale ) : void | ||
g | Geometry | |
fixedPlus | System.Numerics.Complex | |
scale | double | |
return | void |
public Hyperbolic2 ( Geometry g, System.Numerics.Complex fixedPlus, System.Numerics.Complex point, double offset ) : void | ||
g | Geometry | |
fixedPlus | System.Numerics.Complex | |
point | System.Numerics.Complex | |
offset | double | |
return | void |
public Isometry ( Geometry g, double angle, System.Numerics.Complex P ) : void | ||
g | Geometry | |
angle | double | |
P | System.Numerics.Complex | |
return | void |
public MapPoints ( System.Numerics.Complex z1, System.Numerics.Complex z2, System.Numerics.Complex z3 ) : void | ||
z1 | System.Numerics.Complex | |
z2 | System.Numerics.Complex | |
z3 | System.Numerics.Complex | |
return | void |
public MapPoints ( System.Numerics.Complex z1, System.Numerics.Complex z2, System.Numerics.Complex z3, System.Numerics.Complex w1, System.Numerics.Complex w2, System.Numerics.Complex w3 ) : void | ||
z1 | System.Numerics.Complex | |
z2 | System.Numerics.Complex | |
z3 | System.Numerics.Complex | |
w1 | System.Numerics.Complex | |
w2 | System.Numerics.Complex | |
w3 | System.Numerics.Complex | |
return | void |
public Mobius ( System.Numerics.Complex z1, System.Numerics.Complex z2, System.Numerics.Complex z3 ) : System.Diagnostics | ||
z1 | System.Numerics.Complex | |
z2 | System.Numerics.Complex | |
z3 | System.Numerics.Complex | |
return | System.Diagnostics |
public Mobius ( System.Numerics.Complex a, System.Numerics.Complex b, System.Numerics.Complex c, System.Numerics.Complex d ) : System.Diagnostics | ||
a | System.Numerics.Complex | |
b | System.Numerics.Complex | |
c | System.Numerics.Complex | |
d | System.Numerics.Complex | |
return | System.Diagnostics |
public PureTranslation ( Geometry g, System.Numerics.Complex p1, System.Numerics.Complex p2 ) : void | ||
g | Geometry | |
p1 | System.Numerics.Complex | |
p2 | System.Numerics.Complex | |
return | void |
public static Scale ( double scale ) : |
||
scale | double | |
return |
public ScaleComponents ( System.Numerics.Complex k ) : void | ||
k | System.Numerics.Complex | |
return | void |