Method | Description | |
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Circle3D ( ) : System.Collections.Generic | ||
Circle3D ( Vector3D t1, Vector3D t2, Vector3D t3 ) : System.Collections.Generic | ||
Clone ( ) : |
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FromCenterAnd2Points ( Vector3D cen, Vector3D p1, Vector3D p2 ) : |
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Subdivide ( int n ) : Vector3D[] |
Calculate n points around the circle
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ToFlatCircle ( ) : Circle |
Caller is responsible to make sure our normal is in the z direction.
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Method | Description | |
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BaryToCartesian ( Vector3D t1, Vector3D t2, Vector3D t3, Vector3D bary ) : Vector3D |
Barycentric coords to Cartesian http://stackoverflow.com/questions/11262391/from-barycentric-to-cartesian
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From3Points ( Vector3D v1, Vector3D v2, Vector3D v3, Vector3D ¢er, double &radius ) : void |
public Circle3D ( ) : System.Collections.Generic | ||
return | System.Collections.Generic |
public Circle3D ( Vector3D t1, Vector3D t2, Vector3D t3 ) : System.Collections.Generic | ||
t1 | Vector3D | |
t2 | Vector3D | |
t3 | Vector3D | |
return | System.Collections.Generic |
public static FromCenterAnd2Points ( Vector3D cen, Vector3D p1, Vector3D p2 ) : |
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cen | Vector3D | |
p1 | Vector3D | |
p2 | Vector3D | |
return |