Method | Description | |
---|---|---|
AddFixedRenderPass ( IRenderPass renderPass ) : IRenderPass | ||
AppendTransientRenderPass ( IRenderPass renderPass ) : IRenderPass | ||
DefaultRenderPipeline ( IGraphicsBlit graphicsBlit, IRenderTargetBackBufferUtilities renderTargetBackBufferUtilities, IProfiler profiler, [ engineHooks ) : System | ||
GetCurrentRenderPass ( ) : IRenderPass | ||
IsFirstRenderPass ( ) : bool | ||
RemoveFixedRenderPass ( IRenderPass renderPass ) : void | ||
Render ( IGameContext gameContext, IRenderContext renderContext ) : void |
Method | Description | |
---|---|---|
RenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass renderPass, IEntity entities ) : void | ||
SetupRenderPassViewport ( IRenderContext renderContext, IRenderPass pass ) : void |
public AddFixedRenderPass ( IRenderPass renderPass ) : IRenderPass | ||
renderPass | IRenderPass | |
return | IRenderPass |
public AppendTransientRenderPass ( IRenderPass renderPass ) : IRenderPass | ||
renderPass | IRenderPass | |
return | IRenderPass |
public DefaultRenderPipeline ( IGraphicsBlit graphicsBlit, IRenderTargetBackBufferUtilities renderTargetBackBufferUtilities, IProfiler profiler, [ engineHooks ) : System | ||
graphicsBlit | IGraphicsBlit | |
renderTargetBackBufferUtilities | IRenderTargetBackBufferUtilities | |
profiler | IProfiler | |
engineHooks | [ | |
return | System |
public GetCurrentRenderPass ( ) : IRenderPass | ||
return | IRenderPass |
public RemoveFixedRenderPass ( IRenderPass renderPass ) : void | ||
renderPass | IRenderPass | |
return | void |
public Render ( IGameContext gameContext, IRenderContext renderContext ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
return | void |