Method | Description | |
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BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, EffectAsset effectAsset ) : Microsoft.Xna.Framework | ||
DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, string effectAssetName ) : Microsoft.Xna.Framework | ||
DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, IEffect effect ) : Microsoft.Xna.Framework | ||
EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void | ||
SetValue ( string name, |
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SetValue ( string name, Microsoft.Xna.Framework.Quaternion value ) : void | ||
SetValue ( string name, |
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SetValue ( string name, |
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SetValue ( string name, Microsoft.Xna.Framework.Vector3 value ) : void | ||
SetValue ( string name, |
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SetValue ( string name, bool value ) : void | ||
SetValue ( string name, float value ) : void | ||
SetValue ( string name, int value ) : void |
public BeginRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass previousPass, |
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gameContext | IGameContext | |
renderContext | IRenderContext | |
previousPass | IRenderPass | |
postProcessingSource | ||
return | void |
public DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, EffectAsset effectAsset ) : Microsoft.Xna.Framework | ||
graphicsBlit | IGraphicsBlit | |
effectAsset | EffectAsset | |
return | Microsoft.Xna.Framework |
public DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, IAssetManagerProvider assetManagerProvider, string effectAssetName ) : Microsoft.Xna.Framework | ||
graphicsBlit | IGraphicsBlit | |
assetManagerProvider | IAssetManagerProvider | |
effectAssetName | string | |
return | Microsoft.Xna.Framework |
public DefaultCustomPostProcessingRenderPass ( IGraphicsBlit graphicsBlit, IEffect effect ) : Microsoft.Xna.Framework | ||
graphicsBlit | IGraphicsBlit | |
effect | IEffect | |
return | Microsoft.Xna.Framework |
public EndRenderPass ( IGameContext gameContext, IRenderContext renderContext, IRenderPass nextPass ) : void | ||
gameContext | IGameContext | |
renderContext | IRenderContext | |
nextPass | IRenderPass | |
return | void |
public SetValue ( string name, |
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name | string | |
value | ||
return | void |
public SetValue ( string name, Microsoft.Xna.Framework.Quaternion value ) : void | ||
name | string | |
value | Microsoft.Xna.Framework.Quaternion | |
return | void |
public SetValue ( string name, |
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name | string | |
value | ||
return | void |
public SetValue ( string name, |
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name | string | |
value | ||
return | void |
public SetValue ( string name, Microsoft.Xna.Framework.Vector3 value ) : void | ||
name | string | |
value | Microsoft.Xna.Framework.Vector3 | |
return | void |
public SetValue ( string name, |
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name | string | |
value | ||
return | void |
public SetValue ( string name, bool value ) : void | ||
name | string | |
value | bool | |
return | void |
public SetValue ( string name, float value ) : void | ||
name | string | |
value | float | |
return | void |
public SetValue ( string name, int value ) : void | ||
name | string | |
value | int | |
return | void |