Property | Type | Description | |
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rotatorJoint | |||
rouletteEndWait | float |
Method | Description | |
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ApplyBuff ( ERouletteBuffs a_buff ) : void |
Applies the input buff.
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Awake ( ) : void | ||
ChangeSpeed ( bool a_slow, bool a_faster ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
RouletteDone ( int a_finalSelectionIndex ) : void |
Called when the roulette wheel finishes spinning.
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Spin ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public ApplyBuff ( ERouletteBuffs a_buff ) : void | ||
a_buff | ERouletteBuffs | Buff to apply. |
return | void |
public ChangeSpeed ( bool a_slow, bool a_faster ) : void | ||
a_slow | bool | |
a_faster | bool | |
return | void |
public RouletteDone ( int a_finalSelectionIndex ) : void | ||
a_finalSelectionIndex | int | Index of the roulette wheel once the spin has finished. |
return | void |
public GameObject,UnityEngine rotatorJoint | ||
return |