Method | Description | |
---|---|---|
EnemyBoid ( Project2Game game, Flock flock, SharpDX.Toolkit.Graphics.Model model, System.Vector3 position ) : System | ||
Update ( SharpDX.Toolkit.GameTime gametime ) : void |
Method | Description | |
---|---|---|
Collision ( RigidBody other ) : void |
protected Collision ( RigidBody other ) : void | ||
other | RigidBody | |
return | void |
public EnemyBoid ( Project2Game game, Flock flock, SharpDX.Toolkit.Graphics.Model model, System.Vector3 position ) : System | ||
game | Project2Game | |
flock | Flock | |
model | SharpDX.Toolkit.Graphics.Model | |
position | System.Vector3 | |
return | System |
public Update ( SharpDX.Toolkit.GameTime gametime ) : void | ||
gametime | SharpDX.Toolkit.GameTime | |
return | void |