C# Class PRoConEvents.MULTIbalancer.PlayerModel

Show file Open project: PapaCharlie9/multi-balancer

Public Properties

Property Type Description
DeathsRound double
DeathsTotal double
DelayedMove MoveInfo
DispersalGroup int
EAGUID String
FirstSeenTimestamp System.DateTime
FirstSpawnTimestamp System.DateTime
Friendex int
IsDeployed bool
KDR double
KDRRound double
KPM double
KPMRound double
KillsRound double
KillsTotal double
LastMoveFrom int
LastMoveTo int
LastSeenTimestamp System.DateTime
MovedByMBHistory List
MovedByMBTimestamp System.DateTime
MovedTimestamp System.DateTime
MovesByMBRound int
MovesByMBTotal int
MovesRound int
MovesTotal int
Name String
OriginalSquad int
PersonaId String
QuietMessage bool
Rank int
Role int
Rounds int
SPM double
SPMRound double
ScoreRound double
ScoreTotal double
ScrambledSquad int
SpawnChatMessage String
SpawnYellMessage String
Squad int
StatsFetchStatus FetchInfo
StatsVerified bool
Subscribed bool
Tag String
TagFetchStatus FetchInfo
TagVerified bool
Team int
Whitelist uint

Public Methods

Method Description
ClonePlayer ( ) : PlayerModel
PlayerModel ( ) : System
PlayerModel ( String name, int team ) : System
ResetRound ( ) : void

Method Details

ClonePlayer() public method

public ClonePlayer ( ) : PlayerModel
return PlayerModel

PlayerModel() public method

public PlayerModel ( ) : System
return System

PlayerModel() public method

public PlayerModel ( String name, int team ) : System
name String
team int
return System

ResetRound() public method

public ResetRound ( ) : void
return void

Property Details

DeathsRound public property

public double DeathsRound
return double

DeathsTotal public property

public double DeathsTotal
return double

DelayedMove public property

public MoveInfo DelayedMove
return MoveInfo

DispersalGroup public property

public int DispersalGroup
return int

EAGUID public property

public String EAGUID
return String

FirstSeenTimestamp public property

public DateTime,System FirstSeenTimestamp
return System.DateTime

FirstSpawnTimestamp public property

public DateTime,System FirstSpawnTimestamp
return System.DateTime

Friendex public property

public int Friendex
return int

IsDeployed public property

public bool IsDeployed
return bool

KDR public property

public double KDR
return double

KDRRound public property

public double KDRRound
return double

KPM public property

public double KPM
return double

KPMRound public property

public double KPMRound
return double

KillsRound public property

public double KillsRound
return double

KillsTotal public property

public double KillsTotal
return double

LastMoveFrom public property

public int LastMoveFrom
return int

LastMoveTo public property

public int LastMoveTo
return int

LastSeenTimestamp public property

public DateTime,System LastSeenTimestamp
return System.DateTime

MovedByMBHistory public property

public List MovedByMBHistory
return List

MovedByMBTimestamp public property

public DateTime,System MovedByMBTimestamp
return System.DateTime

MovedTimestamp public property

public DateTime,System MovedTimestamp
return System.DateTime

MovesByMBRound public property

public int MovesByMBRound
return int

MovesByMBTotal public property

public int MovesByMBTotal
return int

MovesRound public property

public int MovesRound
return int

MovesTotal public property

public int MovesTotal
return int

Name public property

public String Name
return String

OriginalSquad public property

public int OriginalSquad
return int

PersonaId public property

public String PersonaId
return String

QuietMessage public property

public bool QuietMessage
return bool

Rank public property

public int Rank
return int

Role public property

public int Role
return int

Rounds public property

public int Rounds
return int

SPM public property

public double SPM
return double

SPMRound public property

public double SPMRound
return double

ScoreRound public property

public double ScoreRound
return double

ScoreTotal public property

public double ScoreTotal
return double

ScrambledSquad public property

public int ScrambledSquad
return int

SpawnChatMessage public property

public String SpawnChatMessage
return String

SpawnYellMessage public property

public String SpawnYellMessage
return String

Squad public property

public int Squad
return int

StatsFetchStatus public property

public FetchInfo StatsFetchStatus
return FetchInfo

StatsVerified public property

public bool StatsVerified
return bool

Subscribed public property

public bool Subscribed
return bool

Tag public property

public String Tag
return String

TagFetchStatus public property

public FetchInfo TagFetchStatus
return FetchInfo

TagVerified public property

public bool TagVerified
return bool

Team public property

public int Team
return int

Whitelist public property

public uint Whitelist
return uint