Property | Type | Description | |
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MaximumDistance | Vector2? | ||
ParentShip |
Method | Description | |
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Bullet ( Texture2D texture, Vector2 location, |
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InitializePooledBullet ( Vector2 pos, |
Initialize a bullet that has been retrieved from the pool.
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Update ( ) : void |
Method | Description | |
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DoSpeedPlus ( ) : void |
public Bullet ( Texture2D texture, Vector2 location, |
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texture | Texture2D | |
location | Vector2 | |
spriteBatch | ||
parentShip | ||
return | System |
public InitializePooledBullet ( Vector2 pos, |
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pos | Vector2 | |
parent | ||
return | void |