Property | Type | Description |
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Method | Description | |
---|---|---|
CheckForPercents ( Hero x, bool checkForHealth = true ) : bool |
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FindRet ( System.Vector3 first, System.Vector3 second ) : double | ||
FindVector ( System.Vector3 first, double ret, float distance ) : System.Vector3 | ||
GenerateSideMessage ( string hero, string spellName ) : void | ||
GetHeroTextureMinimap ( string heroName ) : DotaTexture | ||
GetTopPanelPosition ( Hero v ) : System.Vector2 | ||
HandleEffect ( Unit unit ) : void | ||
WorldToMinimap ( System.Vector3 pos ) : System.Vector2 |
public static CheckForPercents ( Hero x, bool checkForHealth = true ) : bool | ||
x | Hero | |
checkForHealth | bool | true -> health; false -> mana |
return | bool |
public static FindRet ( System.Vector3 first, System.Vector3 second ) : double | ||
first | System.Vector3 | |
second | System.Vector3 | |
return | double |
public static FindVector ( System.Vector3 first, double ret, float distance ) : System.Vector3 | ||
first | System.Vector3 | |
ret | double | |
distance | float | |
return | System.Vector3 |
public static GenerateSideMessage ( string hero, string spellName ) : void | ||
hero | string | |
spellName | string | |
return | void |
public static GetHeroTextureMinimap ( string heroName ) : DotaTexture | ||
heroName | string | |
return | DotaTexture |
public static GetTopPanelPosition ( Hero v ) : System.Vector2 | ||
v | Hero | |
return | System.Vector2 |
public static HandleEffect ( Unit unit ) : void | ||
unit | Unit | |
return | void |
public static WorldToMinimap ( System.Vector3 pos ) : System.Vector2 | ||
pos | System.Vector3 | |
return | System.Vector2 |