Method | Description | |
---|---|---|
ApplyLightMatrix ( Matrix4 world ) : void | ||
DisableLighting ( ) : void | ||
EnableLighting ( ) : void | ||
GetLight ( int index ) : Light | ||
GetLightDirection ( int light ) : Vector3 | ||
GetLightPosition ( int light ) : Vector3 | ||
InitLights ( ) : void | ||
NumLights ( ) : int | ||
SetLightDirection ( int light, Vector3 direction ) : void | ||
SetLightPosition ( int light, Vector3 position ) : void | ||
SetLightSwitch ( int light, bool state ) : void |
public static ApplyLightMatrix ( Matrix4 world ) : void | ||
world | Matrix4 | |
return | void |
public static GetLightDirection ( int light ) : Vector3 | ||
light | int | |
return | Vector3 |
public static GetLightPosition ( int light ) : Vector3 | ||
light | int | |
return | Vector3 |
public static SetLightDirection ( int light, Vector3 direction ) : void | ||
light | int | |
direction | Vector3 | |
return | void |
public static SetLightPosition ( int light, Vector3 position ) : void | ||
light | int | |
position | Vector3 | |
return | void |
public static SetLightSwitch ( int light, bool state ) : void | ||
light | int | |
state | bool | |
return | void |