Property | Type | Description | |
---|---|---|---|
m_AllowDelete | bool | ||
m_Database | IXInventoryData |
Method | Description | |
---|---|---|
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
CreateUserInventory ( UUID principalID ) : bool | ||
DeleteFolders ( UUID principalID, List |
||
DeleteItems ( UUID principalID, List |
||
GetActiveGestures ( UUID principalID ) : List |
||
GetAssetPermissions ( UUID principalID, UUID assetID ) : int | ||
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderContent ( UUID principalID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
GetFolderForType ( UUID principalID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderItems ( UUID principalID, UUID folderID ) : List |
||
GetInventorySkeleton ( UUID principalID ) : List |
||
GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
GetRootFolder ( UUID principalID ) : OpenSim.Framework.InventoryFolderBase | ||
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection | ||
GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void | ||
HasInventoryForUser ( UUID userID ) : bool | ||
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
MoveItems ( UUID principalID, List |
||
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
XInventoryService ( IConfigSource config ) : System |
Method | Description | |
---|---|---|
ConvertFromOpenSim ( OpenSim.Framework.InventoryFolderBase folder ) : |
||
ConvertFromOpenSim ( OpenSim.Framework.InventoryItemBase item ) : |
||
ConvertToOpenSim ( |
||
ConvertToOpenSim ( |
||
CreateFolder ( UUID principalID, UUID parentID, int type, string name ) : |
||
GetSystemFolders ( UUID principalID ) : OpenSim.Data.XInventoryFolder[] |
Method | Description | |
---|---|---|
ParentIsTrash ( UUID folderID ) : bool |
public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
return | bool |
protected ConvertFromOpenSim ( OpenSim.Framework.InventoryFolderBase folder ) : |
||
folder | OpenSim.Framework.InventoryFolderBase | |
return |
protected ConvertFromOpenSim ( OpenSim.Framework.InventoryItemBase item ) : |
||
item | OpenSim.Framework.InventoryItemBase | |
return |
protected ConvertToOpenSim ( |
||
folder | ||
return | OpenSim.Framework.InventoryFolderBase |
protected ConvertToOpenSim ( |
||
item | ||
return | OpenSim.Framework.InventoryItemBase |
protected CreateFolder ( UUID principalID, UUID parentID, int type, string name ) : |
||
principalID | UUID | |
parentID | UUID | |
type | int | |
name | string | |
return |
public CreateUserInventory ( UUID principalID ) : bool | ||
principalID | UUID | |
return | bool |
public DeleteFolders ( UUID principalID, List |
||
principalID | UUID | |
folderIDs | List |
|
return | bool |
public DeleteItems ( UUID principalID, List |
||
principalID | UUID | |
itemIDs | List |
|
return | bool |
public GetActiveGestures ( UUID principalID ) : List |
||
principalID | UUID | |
return | List |
public GetAssetPermissions ( UUID principalID, UUID assetID ) : int | ||
principalID | UUID | |
assetID | UUID | |
return | int |
public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | OpenSim.Framework.InventoryFolderBase |
public GetFolderContent ( UUID principalID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
principalID | UUID | |
folderID | UUID | |
return | OpenSim.Framework.InventoryCollection |
public GetFolderForType ( UUID principalID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
principalID | UUID | |
type | AssetType | |
return | OpenSim.Framework.InventoryFolderBase |
public GetFolderItems ( UUID principalID, UUID folderID ) : List |
||
principalID | UUID | |
folderID | UUID | |
return | List |
public GetInventorySkeleton ( UUID principalID ) : List |
||
principalID | UUID | |
return | List |
public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
item | OpenSim.Framework.InventoryItemBase | |
return | OpenSim.Framework.InventoryItemBase |
public GetRootFolder ( UUID principalID ) : OpenSim.Framework.InventoryFolderBase | ||
principalID | UUID | |
return | OpenSim.Framework.InventoryFolderBase |
protected GetSystemFolders ( UUID principalID ) : OpenSim.Data.XInventoryFolder[] | ||
principalID | UUID | |
return | OpenSim.Data.XInventoryFolder[] |
public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection | ||
userID | UUID | |
return | OpenSim.Framework.InventoryCollection |
public GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void | ||
userID | UUID | |
callback | InventoryReceiptCallback | |
return | void |
public HasInventoryForUser ( UUID userID ) : bool | ||
userID | UUID | |
return | bool |
public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public MoveItems ( UUID principalID, List |
||
principalID | UUID | |
items | List |
|
return | bool |
public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
return | bool |
public XInventoryService ( IConfigSource config ) : System | ||
config | IConfigSource | |
return | System |