Property | Type | Description | |
---|---|---|---|
m_InventoryURLs | string>.Dictionary |
Method | Description | |
---|---|---|
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
AddRegion ( |
||
Close ( ) : void | ||
CreateUserInventory ( UUID userID ) : bool | ||
DeleteFolders ( UUID ownerID, List |
||
DeleteItems ( UUID ownerID, List |
||
GetActiveGestures ( UUID userId ) : List |
||
GetAssetPermissions ( UUID userID, UUID assetID ) : int | ||
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderItems ( UUID userID, UUID folderID ) : List |
||
GetInventoryServiceURL ( UUID userID ) : string | ||
GetInventorySkeleton ( UUID userId ) : List |
||
GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection | ||
GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void | ||
HasInventoryForUser ( UUID userID ) : bool | ||
Initialise ( IConfigSource source ) : void | ||
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
MoveItems ( UUID ownerID, List |
||
PostInitialise ( ) : void | ||
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
RegionLoaded ( |
||
RemoveRegion ( |
||
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool |
Method | Description | |
---|---|---|
CacheInventoryServiceURL ( UUID userID ) : void |
Gets the user's inventory URL from its serviceURLs, if the user is foreign, and sticks it in the cache
|
|
DropInventoryServiceURL ( UUID userID ) : void | ||
GetConnector ( string url ) : IInventoryService | ||
OnClientClosed ( UUID clientID, |
public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
return | bool |
public AddRegion ( |
||
scene | ||
return | void |
public CreateUserInventory ( UUID userID ) : bool | ||
userID | UUID | |
return | bool |
public DeleteFolders ( UUID ownerID, List |
||
ownerID | UUID | |
folderIDs | List |
|
return | bool |
public DeleteItems ( UUID ownerID, List |
||
ownerID | UUID | |
itemIDs | List |
|
return | bool |
public GetActiveGestures ( UUID userId ) : List |
||
userId | UUID | |
return | List |
public GetAssetPermissions ( UUID userID, UUID assetID ) : int | ||
userID | UUID | |
assetID | UUID | |
return | int |
public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | OpenSim.Framework.InventoryFolderBase |
public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
userID | UUID | |
folderID | UUID | |
return | OpenSim.Framework.InventoryCollection |
public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
type | AssetType | |
return | OpenSim.Framework.InventoryFolderBase |
public GetFolderItems ( UUID userID, UUID folderID ) : List |
||
userID | UUID | |
folderID | UUID | |
return | List |
public GetInventoryServiceURL ( UUID userID ) : string | ||
userID | UUID | |
return | string |
public GetInventorySkeleton ( UUID userId ) : List |
||
userId | UUID | |
return | List |
public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
item | OpenSim.Framework.InventoryItemBase | |
return | OpenSim.Framework.InventoryItemBase |
public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
return | OpenSim.Framework.InventoryFolderBase |
public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection | ||
userID | UUID | |
return | OpenSim.Framework.InventoryCollection |
public GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void | ||
userID | UUID | |
callback | InventoryReceiptCallback | |
return | void |
public HasInventoryForUser ( UUID userID ) : bool | ||
userID | UUID | |
return | bool |
public Initialise ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public MoveItems ( UUID ownerID, List |
||
ownerID | UUID | |
items | List |
|
return | bool |
public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public RegionLoaded ( |
||
scene | ||
return | void |
public RemoveRegion ( |
||
scene | ||
return | void |
public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
return | bool |