Method | Description | |
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attachCapsule ( this body, float height, float endRadius, float density ) : void | ||
attachChainShape ( this body, List |
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attachCircle ( this body, float radius, float density, |
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attachCompoundPolygon ( this body, List |
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attachEdge ( this body, |
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attachEllipse ( this body, float xRadius, float yRadius, int edges, float density ) : |
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attachGear ( this body, float radius, int numberOfTeeth, float tipPercentage, float toothHeight, float density ) : List |
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attachLineArc ( this body, float radians, int sides, float radius, bool closed ) : |
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attachLoopShape ( this body, List |
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attachPolygon ( this body, List |
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attachRectangle ( this body, float width, float height, float density, |
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attachSolidArc ( this body, float density, float radians, int sides, float radius ) : List |
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createAngleJoint ( this body, |
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createDistanceJoint ( this body, |
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createDistanceJoint ( this body, |
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createFixedMouseJoint ( this body, |
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createFrictionJoint ( this body, |
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createFrictionJoint ( this body, |
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createGearJoint ( this body, |
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createMotorJoint ( this body, |
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createPrismaticJoint ( this body, |
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createPulleyJoint ( this body, |
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createRevoluteJoint ( this body, |
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createRevoluteJoint ( this body, |
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createRopeJoint ( this body, |
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createWeldJoint ( this body, |
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createWheelJoint ( this body, |
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createWheelJoint ( this body, |
public static attachCapsule ( this body, float height, float endRadius, float density ) : void | ||
body | this | |
height | float | |
endRadius | float | |
density | float | |
return | void |
public static attachChainShape ( this body, List |
||
body | this | |
vertices | List |
|
return |
public static attachCircle ( this body, float radius, float density, |
||
body | this | |
radius | float | |
density | float | |
offset | ||
return |
public static attachCompoundPolygon ( this body, List |
||
body | this | |
list | List |
|
density | float | |
return | List |
public static attachEdge ( this body, |
||
body | this | |
start | ||
end | ||
return |
public static attachEllipse ( this body, float xRadius, float yRadius, int edges, float density ) : |
||
body | this | |
xRadius | float | |
yRadius | float | |
edges | int | |
density | float | |
return |
public static attachGear ( this body, float radius, int numberOfTeeth, float tipPercentage, float toothHeight, float density ) : List |
||
body | this | |
radius | float | |
numberOfTeeth | int | |
tipPercentage | float | |
toothHeight | float | |
density | float | |
return | List |
public static attachLineArc ( this body, float radians, int sides, float radius, bool closed ) : |
||
body | this | |
radians | float | |
sides | int | |
radius | float | |
closed | bool | |
return |
public static attachLoopShape ( this body, List |
||
body | this | |
vertices | List |
|
return |
public static attachPolygon ( this body, List |
||
body | this | |
vertices | List |
|
density | float | |
return |
public static attachRectangle ( this body, float width, float height, float density, |
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body | this | |
width | float | |
height | float | |
density | float | |
offset | ||
return |
public static attachSolidArc ( this body, float density, float radians, int sides, float radius ) : List |
||
body | this | |
density | float | |
radians | float | |
sides | int | |
radius | float | |
return | List |
public static createAngleJoint ( this body, |
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body | this | |
bodyB | ||
return |
public static createDistanceJoint ( this body, |
||
body | this | |
bodyB | ||
return |
public static createDistanceJoint ( this body, |
||
body | this | |
bodyB | ||
anchorA | ||
anchorB | ||
useWorldCoordinates | bool | |
return |
public static createFixedMouseJoint ( this body, |
||
body | this | |
worldAnchor | ||
return |
public static createFrictionJoint ( this body, |
||
body | this | |
bodyB | ||
return |
public static createFrictionJoint ( this body, |
||
body | this | |
bodyB | ||
anchor | ||
useWorldCoordinates | bool | |
return |
public static createGearJoint ( this body, |
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body | this | |
bodyB | ||
jointA | ||
jointB | ||
ratio | float | |
return |
public static createMotorJoint ( this body, |
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body | this | |
bodyB | ||
useWorldCoordinates | bool | |
return |
public static createPrismaticJoint ( this body, |
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body | this | |
bodyB | ||
anchor | ||
axis | ||
useWorldCoordinates | bool | |
return |
public static createPulleyJoint ( this body, |
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body | this | |
bodyB | ||
anchorA | ||
anchorB | ||
worldAnchorA | ||
worldAnchorB | ||
ratio | float | |
useWorldCoordinates | bool | |
return |
public static createRevoluteJoint ( this body, |
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body | this | |
bodyB | ||
anchor | ||
return |
public static createRevoluteJoint ( this body, |
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body | this | |
bodyB | ||
anchorA | ||
anchorB | ||
useWorldCoordinates | bool | |
return |
public static createRopeJoint ( this body, |
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body | this | |
bodyB | ||
anchorA | ||
anchorB | ||
useWorldCoordinates | bool | |
return |
public static createWeldJoint ( this body, |
||
body | this | |
bodyB | ||
anchorA | ||
anchorB | ||
useWorldCoordinates | bool | |
return |
public static createWheelJoint ( this body, |
||
body | this | |
bodyB | ||
axis | ||
return |
public static createWheelJoint ( this body, |
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body | this | |
bodyB | ||
anchor | ||
axis | ||
useWorldCoordinates | bool | |
return |