C# Class Nexus.Client.MessagerServer

This class enables communication between different instance of the mod manager.
Only one instance of the client can be running per game mode. This class listens for messages sent from other instances of the mod manager to be processed.
Inheritance: System.MarshalByRefObject, IMessager
Show file Open project: NexusMods/NexusModManager-4.5 Class Usage Examples

Public Methods

Method Description
AddMod ( string p_strFilePath ) : void

Adds the specified mod to the mod manager.

BringToFront ( ) : void

Brings the currently running client to the front.

Dispose ( ) : void

Disposes of the object.

This shuts down any open IPC channels.

InitializeLifetimeService ( ) : object

Creates the liftime object that determines how long the object lives.

InitializeListener ( EnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo, ModManager p_mmgModManager, MainForm p_frmMainForm ) : IMessager

Starts up the IPC listner channel to wait for message from other instances.

Post ( ) : void

Used as a simple Power On Self Test method.

This method can be called to ensure a Messager is alive.

Protected Methods

Method Description
ConfirmFileOverwrite ( string p_strOldFilePath, string &p_strNewFilePath ) : bool

The callback that confirm a file overwrite.

Private Methods

Method Description
ConfirmModFileOverwrite ( string p_strFileName, string p_strNewFileName ) : string

This asks the use to confirm the overwriting of the specified mod file.

DoBringToFront ( ) : void

Brings the currently running client to the front.

MessagerServer ( ModManager p_mmgModManager, MainForm p_frmMainForm ) : System

A simple constructor the initializes the object with the required dependencies.

Method Details

AddMod() public method

Adds the specified mod to the mod manager.
public AddMod ( string p_strFilePath ) : void
p_strFilePath string The path or URL of the mod to add to the mod manager.
return void

BringToFront() public method

Brings the currently running client to the front.
public BringToFront ( ) : void
return void

ConfirmFileOverwrite() protected method

The callback that confirm a file overwrite.
protected ConfirmFileOverwrite ( string p_strOldFilePath, string &p_strNewFilePath ) : bool
p_strOldFilePath string The path to the file that is to be overwritten.
p_strNewFilePath string An out parameter specifying the file to to which to /// write the file.
return bool

Dispose() public method

Disposes of the object.
This shuts down any open IPC channels.
public Dispose ( ) : void
return void

InitializeLifetimeService() public method

Creates the liftime object that determines how long the object lives.
public InitializeLifetimeService ( ) : object
return object

InitializeListener() public static method

Starts up the IPC listner channel to wait for message from other instances.
public static InitializeListener ( EnvironmentInfo p_eifEnvironmentInfo, IGameModeDescriptor p_gmdGameModeInfo, ModManager p_mmgModManager, MainForm p_frmMainForm ) : IMessager
p_eifEnvironmentInfo EnvironmentInfo The application's envrionment info.
p_gmdGameModeInfo IGameModeDescriptor The descriptor of the game mode for which mods are being managed.
p_mmgModManager Nexus.Client.ModManagement.ModManager The mod manager to use to manage mods.
p_frmMainForm MainForm The main application form.
return IMessager

Post() public method

Used as a simple Power On Self Test method.
This method can be called to ensure a Messager is alive.
public Post ( ) : void
return void