C# Class Nexus.Client.Games.DarkSouls2.DarkSouls2GameMode

Provides information required for the program to manage DarkSouls2 game's plugins and mods.
Inheritance: GameModeBase
Show file Open project: NexusMods/NexusModManager-4.5 Class Usage Examples

Public Methods

Method Description
DarkSouls2GameMode ( IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility ) : System

A simple constructor that initializes the object with the given values.

GetActivePluginLogSerializer ( IPluginOrderLog p_polPluginOrderLog ) : IActivePluginLogSerializer

Gets the serailizer that serializes and deserializes the list of active plugins for this game mode.

GetGameSpecificValueInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate ) : IGameSpecificValueInstaller

Gets the installer to use to install game specific values.

GetGameSpecificValueUpgradeInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate ) : IGameSpecificValueInstaller

Gets the installer to use to upgrade game specific values.

GetModFormatAdjustedPath ( IModFormat p_mftModFormat, string p_strPath ) : string

Adjusts the given path to be relative to the installation path of the game mode.

This is basically a hack to allow older FOMod/OMods to work. Older FOMods assumed the installation path of Fallout games to be <games>/data, but this new manager specifies the installation path to be <games>. This breaks the older FOMods, so this method can detect the older FOMods (or other mod formats that needs massaging), and adjusts the given path to be relative to the new instaalation path to make things work.

GetPluginDiscoverer ( ) : IPluginDiscoverer

Gets the discoverer to use to find the plugins managed by this game mode.

GetPluginFactory ( ) : IPluginFactory

Gets the factory that builds plugins for this game mode.

GetPluginOrderLogSerializer ( ) : IPluginOrderLogSerializer

Gets the serializer that serializes and deserializes the plugin order for this game mode.

GetPluginOrderValidator ( ) : IPluginOrderValidator

Gets the object that validates plugin order for this game mode.

GetUpdaters ( ) : IEnumerable

Gets the updaters used by the game mode.

Protected Methods

Method Description
CreateGameModeDescriptor ( ) : IGameModeDescriptor

Creates a game mode descriptor for the current game mode.

Dispose ( bool p_booDisposing ) : void

Disposes of the unamanged resources.

Method Details

CreateGameModeDescriptor() protected method

Creates a game mode descriptor for the current game mode.
protected CreateGameModeDescriptor ( ) : IGameModeDescriptor
return IGameModeDescriptor

DarkSouls2GameMode() public method

A simple constructor that initializes the object with the given values.
public DarkSouls2GameMode ( IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility ) : System
p_eifEnvironmentInfo IEnvironmentInfo The application's environment info.
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class to be used by the game mode.
return System

Dispose() protected method

Disposes of the unamanged resources.
protected Dispose ( bool p_booDisposing ) : void
p_booDisposing bool Whether the method is being called from the method.
return void

GetActivePluginLogSerializer() public method

Gets the serailizer that serializes and deserializes the list of active plugins for this game mode.
public GetActivePluginLogSerializer ( IPluginOrderLog p_polPluginOrderLog ) : IActivePluginLogSerializer
p_polPluginOrderLog IPluginOrderLog The tracking plugin order for the current game mode.
return IActivePluginLogSerializer

GetGameSpecificValueInstaller() public method

Gets the installer to use to install game specific values.
public GetGameSpecificValueInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate ) : IGameSpecificValueInstaller
p_modMod IMod The mod being installed.
p_ilgInstallLog IInstallLog The install log to use to log the installation of the game specific values.
p_tfmFileManager ChinhDo.Transactions.TxFileManager The transactional file manager to use to interact with the file system.
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class.
p_dlgOverwriteConfirmationDelegate ConfirmItemOverwriteDelegate The method to call in order to confirm an overwrite.
return IGameSpecificValueInstaller

GetGameSpecificValueUpgradeInstaller() public method

Gets the installer to use to upgrade game specific values.
public GetGameSpecificValueUpgradeInstaller ( IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate ) : IGameSpecificValueInstaller
p_modMod IMod The mod being upgraded.
p_ilgInstallLog IInstallLog The install log to use to log the installation of the game specific values.
p_tfmFileManager ChinhDo.Transactions.TxFileManager The transactional file manager to use to interact with the file system.
p_futFileUtility Nexus.Client.Util.FileUtil The file utility class.
p_dlgOverwriteConfirmationDelegate ConfirmItemOverwriteDelegate The method to call in order to confirm an overwrite.
return IGameSpecificValueInstaller

GetModFormatAdjustedPath() public method

Adjusts the given path to be relative to the installation path of the game mode.
This is basically a hack to allow older FOMod/OMods to work. Older FOMods assumed the installation path of Fallout games to be <games>/data, but this new manager specifies the installation path to be <games>. This breaks the older FOMods, so this method can detect the older FOMods (or other mod formats that needs massaging), and adjusts the given path to be relative to the new instaalation path to make things work.
public GetModFormatAdjustedPath ( IModFormat p_mftModFormat, string p_strPath ) : string
p_mftModFormat IModFormat The mod format for which to adjust the path.
p_strPath string The path to adjust
return string

GetPluginDiscoverer() public method

Gets the discoverer to use to find the plugins managed by this game mode.
public GetPluginDiscoverer ( ) : IPluginDiscoverer
return IPluginDiscoverer

GetPluginFactory() public method

Gets the factory that builds plugins for this game mode.
public GetPluginFactory ( ) : IPluginFactory
return IPluginFactory

GetPluginOrderLogSerializer() public method

Gets the serializer that serializes and deserializes the plugin order for this game mode.
public GetPluginOrderLogSerializer ( ) : IPluginOrderLogSerializer
return IPluginOrderLogSerializer

GetPluginOrderValidator() public method

Gets the object that validates plugin order for this game mode.
public GetPluginOrderValidator ( ) : IPluginOrderValidator
return IPluginOrderValidator

GetUpdaters() public method

Gets the updaters used by the game mode.
public GetUpdaters ( ) : IEnumerable
return IEnumerable