C# Class NewTOAPIA.Drawing.agg_math

Show file Open project: Wiladams/NewTOAPIA

Public Properties

Property Type Description
g_elder_bit_table byte[]
g_sqrt_table ushort[]

Public Methods

Method Description
DegToRad ( double degrees ) : double
besj ( double x, int n ) : double
calc_distance ( double x1, double y1, double x2, double y2 ) : double
calc_intersection ( double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy, double &x, double &y ) : bool
calc_line_point_distance ( double x1, double y1, double x2, double y2, double x, double y ) : double
calc_orthogonal ( double thickness, double x1, double y1, double x2, double y2, double &x, double &y ) : void
calc_segment_point_sq_distance ( double x1, double y1, double x2, double y2, double x, double y ) : double
calc_segment_point_sq_distance ( double x1, double y1, double x2, double y2, double x, double y, double u ) : double
calc_segment_point_u ( double x1, double y1, double x2, double y2, double x, double y ) : double
calc_sq_distance ( double x1, double y1, double x2, double y2 ) : double
calc_triangle_area ( double x1, double y1, double x2, double y2, double x3, double y3 ) : double
cross_product ( double x1, double y1, double x2, double y2, double x, double y ) : double
dilate_triangle ( double x1, double y1, double x2, double y2, double x3, double y3, double x, double y, double d ) : void
fast_sqrt ( int val ) : int
intersection_exists ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : bool
point_in_triangle ( double x1, double y1, double x2, double y2, double x3, double y3, double x, double y ) : bool

Method Details

DegToRad() public static method

public static DegToRad ( double degrees ) : double
degrees double
return double

besj() public static method

public static besj ( double x, int n ) : double
x double
n int
return double

calc_distance() public static method

public static calc_distance ( double x1, double y1, double x2, double y2 ) : double
x1 double
y1 double
x2 double
y2 double
return double

calc_intersection() public static method

public static calc_intersection ( double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy, double &x, double &y ) : bool
ax double
ay double
bx double
by double
cx double
cy double
dx double
dy double
x double
y double
return bool

calc_line_point_distance() public static method

public static calc_line_point_distance ( double x1, double y1, double x2, double y2, double x, double y ) : double
x1 double
y1 double
x2 double
y2 double
x double
y double
return double

calc_orthogonal() public static method

public static calc_orthogonal ( double thickness, double x1, double y1, double x2, double y2, double &x, double &y ) : void
thickness double
x1 double
y1 double
x2 double
y2 double
x double
y double
return void

calc_segment_point_sq_distance() public static method

public static calc_segment_point_sq_distance ( double x1, double y1, double x2, double y2, double x, double y ) : double
x1 double
y1 double
x2 double
y2 double
x double
y double
return double

calc_segment_point_sq_distance() public static method

public static calc_segment_point_sq_distance ( double x1, double y1, double x2, double y2, double x, double y, double u ) : double
x1 double
y1 double
x2 double
y2 double
x double
y double
u double
return double

calc_segment_point_u() public static method

public static calc_segment_point_u ( double x1, double y1, double x2, double y2, double x, double y ) : double
x1 double
y1 double
x2 double
y2 double
x double
y double
return double

calc_sq_distance() public static method

public static calc_sq_distance ( double x1, double y1, double x2, double y2 ) : double
x1 double
y1 double
x2 double
y2 double
return double

calc_triangle_area() public static method

public static calc_triangle_area ( double x1, double y1, double x2, double y2, double x3, double y3 ) : double
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
return double

cross_product() public static method

public static cross_product ( double x1, double y1, double x2, double y2, double x, double y ) : double
x1 double
y1 double
x2 double
y2 double
x double
y double
return double

dilate_triangle() public static method

public static dilate_triangle ( double x1, double y1, double x2, double y2, double x3, double y3, double x, double y, double d ) : void
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
x double
y double
d double
return void

fast_sqrt() public static method

public static fast_sqrt ( int val ) : int
val int
return int

intersection_exists() public static method

public static intersection_exists ( double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4 ) : bool
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
x4 double
y4 double
return bool

point_in_triangle() public static method

public static point_in_triangle ( double x1, double y1, double x2, double y2, double x3, double y3, double x, double y ) : bool
x1 double
y1 double
x2 double
y2 double
x3 double
y3 double
x double
y double
return bool

Property Details

g_elder_bit_table public static property

public static byte[] g_elder_bit_table
return byte[]

g_sqrt_table public static property

public static ushort[] g_sqrt_table
return ushort[]