Method |
Description |
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ActiveVerbPrep ( ) : VerbPrepsV0 |
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AnimateActorCore ( ) : void |
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CheckPendingWalkAction ( ) : bool |
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CheckSentenceComplete ( ) : bool |
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ClearSentenceLine ( ) : void |
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Cutscene ( ) : void |
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DoSentence ( ) : void |
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DrawSentenceLine ( ) : void |
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DrawSentenceObject ( int obj ) : void |
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EndCutscene ( ) : void |
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FlushSentenceLine ( ) : void |
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GetActorBitVar ( ) : void |
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GetBitVar ( ) : void |
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GetClosestActor ( ) : void |
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GetCurrentLights ( ) : LightModes |
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GetVerbPrepId ( ) : VerbPrepsV0 |
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IfEqualActiveObject2 ( ) : void |
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IfEqualActiveObject2Common ( bool checkType ) : bool |
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IfNotEqualActiveObject2 ( ) : void |
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Lights ( ) : void |
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LoadCostume ( ) : void |
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LoadRoomCore ( ) : void |
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LoadRoomWithEgo ( ) : void |
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LoadScript ( ) : void |
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LoadSound ( ) : void |
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LockCostume ( ) : void |
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LockRoom ( ) : void |
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LockScript ( ) : void |
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LockSound ( ) : void |
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Nop ( ) : void |
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OBJECT_V0 ( int id, ObjectV0Type type ) : int |
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OBJECT_V0_ID ( int obj ) : int |
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PickupObject ( ) : void |
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PutActorAtObject ( ) : void |
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ResetSentence ( ) : void |
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ResetVerbs ( ) : void |
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RunSentenceScript ( ) : void |
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ScreenPrepare ( ) : void |
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SetActorBitVar ( ) : void |
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SetBitVar ( ) : void |
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SetMode ( ) : void |
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SetMode ( Engine0Mode mode ) : void |
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StopCurrentScript ( ) : void |
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SwitchActor ( int slot ) : void |
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UnlockCostume ( ) : void |
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UnlockRoom ( ) : void |
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UnlockScript ( ) : void |
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UnlockSound ( ) : void |
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VerbDemoMode ( ) : void |
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VerbDrawDemoString ( int VerbDemoNumber ) : void |
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VerbExec ( ) : void |
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VerbPrepIdType ( VerbsV0 verbid ) : VerbPrepsV0 |
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WalkActorToObject ( ) : void |
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WalkToActorOrObject ( int obj ) : void |
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WalkboxFindTarget ( Actor a, int destbox, Point walkdest ) : byte |
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