Property | Type | Description | |
---|---|---|---|
camera | |||
cameraMode | CameraMode | ||
canPause | bool | ||
controller | |||
currentLevel | int | ||
difficultyConstants | |||
gameOver | bool | ||
mediator | |||
paused | bool | ||
player | Player |
Method | Description | |
---|---|---|
GetHeightAtPosition ( float X, float Z ) : float | ||
MyGame ( ) : System | ||
addEvent ( Helper ev ) : void | ||
checkCollisionWithBullet ( |
||
checkCollisionWithTrees ( |
||
pause ( ) : void | ||
resume ( ) : void |
Method | Description | |
---|---|---|
EndRun ( ) : void | ||
LoadContent ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
clamp ( float h ) : float | ||
initializeBillBoard ( int numOfBillBoards, String tex, System.Boolean EnsureOcclusion, Vector2 size, bool flag ) : |
||
initializeClouds ( ) : void | ||
initializeCreditsScreen ( ) : void | ||
initializeGame1 ( ) : void | ||
initializeGame2 ( ) : void | ||
initializeHelpScreen ( ) : void | ||
initializePlayer ( ) : Player | ||
initializePositions ( int numOfBillBoards, Vector2 size ) : List |
||
initializeStartMenu ( ) : void | ||
initializeTrees ( ) : void | ||
intitializeSky ( ) : |
public GetHeightAtPosition ( float X, float Z ) : float | ||
X | float | |
Z | float | |
return | float |
protected Update ( |
||
gameTime | ||
return | void |
public checkCollisionWithBullet ( |
||
unit | ||
return | bool |
public checkCollisionWithTrees ( |
||
unit | ||
offset | int | |
return | bool |
public DifficultyConstants,Helper difficultyConstants | ||
return |