Property | Type | Description | |
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events | List |
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modelTransforms | Matrix[] | ||
myGame |
Method | Description | |
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CModel ( |
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Draw ( |
This method renders the current state.
|
|
SetModelEffect ( |
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addEvent ( Event ev ) : void |
Add event to the event queue
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|
buildBoundingBox ( ) : Microsoft.Xna.Framework.BoundingBox | ||
buildBoundingSphere ( ) : BoundingSphere | ||
updateBaseWorld ( Vector3 position, Vector3 rotation, Vector3 scale, Matrix baseWorld ) : void |
Method | Description | |
---|---|---|
reinitialize ( |
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setEffectParameter ( |
Method | Description | |
---|---|---|
generateTags ( ) : void |
public CModel ( |
||
game | ||
Model | ||
return | System |
public Draw ( |
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game | ||
return | void |
public SetModelEffect ( |
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effect | ||
CopyEffect | bool | |
return | void |
public buildBoundingBox ( ) : Microsoft.Xna.Framework.BoundingBox | ||
return | Microsoft.Xna.Framework.BoundingBox |
public buildBoundingSphere ( ) : BoundingSphere | ||
return | BoundingSphere |
protected reinitialize ( |
||
Model | ||
return | void |
protected setEffectParameter ( |
||
effect | ||
paramName | string | |
val | object | |
return | void |
public updateBaseWorld ( Vector3 position, Vector3 rotation, Vector3 scale, Matrix baseWorld ) : void | ||
position | Vector3 | |
rotation | Vector3 | |
scale | Vector3 | |
baseWorld | Matrix | |
return | void |