C# Class MrGravity.Menu_Code.Scoring

Show file Open project: DizWARE/Mr-Gravity Class Usage Examples

Public Methods

Method Description
Draw ( SpriteBatch spriteBatch, GraphicsDeviceManager graphics, Level level, Matrix scale ) : void
Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics, WorldSelect worldSelect ) : void
Scoring ( IControlScheme controls ) : Microsoft.Xna.Framework
Update ( GameTime gameTime, GameStates &gameState, Level &level, WorldSelect worldSelect ) : void

Method Details

Draw() public method

public Draw ( SpriteBatch spriteBatch, GraphicsDeviceManager graphics, Level level, Matrix scale ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
graphics GraphicsDeviceManager
level Level
scale Microsoft.Xna.Framework.Matrix
return void

Load() public method

public Load ( Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics, WorldSelect worldSelect ) : void
content Microsoft.Xna.Framework.Content.ContentManager
graphics GraphicsDevice
worldSelect WorldSelect
return void

Scoring() public method

public Scoring ( IControlScheme controls ) : Microsoft.Xna.Framework
controls IControlScheme
return Microsoft.Xna.Framework

Update() public method

public Update ( GameTime gameTime, GameStates &gameState, Level &level, WorldSelect worldSelect ) : void
gameTime Microsoft.Xna.Framework.GameTime
gameState GameStates
level Level
worldSelect WorldSelect
return void