C# Class MiningGame.Code.Interfaces.Interface

Show file Open project: geel9/Minor-Destruction

Public Properties

Property Type Description
Position Vector2
active bool
blocking bool
depth int

Public Methods

Method Description
Draw ( SpriteBatch sb ) : void
Interface ( ) : System
Update ( GameTime time ) : void
destroy ( ) : void
initialize ( int depth ) : void

Method Details

Draw() public method

public Draw ( SpriteBatch sb ) : void
sb Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

Interface() public method

public Interface ( ) : System
return System

Update() public method

public Update ( GameTime time ) : void
time Microsoft.Xna.Framework.GameTime
return void

destroy() public method

public destroy ( ) : void
return void

initialize() public method

public initialize ( int depth ) : void
depth int
return void

Property Details

Position public property

public Vector2 Position
return Vector2

active public property

public bool active
return bool

blocking public property

public bool blocking
return bool

depth public property

public int depth
return int