C# Class Microsoft.Xna.Framework.Graphics.SwapChainRenderTarget

A swap chain used for rendering to a secondary GameWindow.
This is an extension and not part of stock XNA. It is currently implemented for Windows and DirectX only.
Inheritance: RenderTarget2D
Show file Open project: procfxgen/MGShaderEditor Class Usage Examples

Public Properties

Property Type Description
PresentInterval PresentInterval

Public Methods

Method Description
Present ( ) : void

Displays the contents of the active back buffer to the screen.

SwapChainRenderTarget ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, IntPtr windowHandle, int width, int height ) : System
SwapChainRenderTarget ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, IntPtr windowHandle, int width, int height, bool mipMap, SurfaceFormat surfaceFormat, DepthFormat depthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, PresentInterval presentInterval ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Method Details

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

Present() public method

Displays the contents of the active back buffer to the screen.
public Present ( ) : void
return void

SwapChainRenderTarget() public method

public SwapChainRenderTarget ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, IntPtr windowHandle, int width, int height ) : System
graphicsDevice Microsoft.Xna.Framework.Graphics.GraphicsDevice
windowHandle System.IntPtr
width int
height int
return System

SwapChainRenderTarget() public method

public SwapChainRenderTarget ( Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, IntPtr windowHandle, int width, int height, bool mipMap, SurfaceFormat surfaceFormat, DepthFormat depthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, PresentInterval presentInterval ) : System
graphicsDevice Microsoft.Xna.Framework.Graphics.GraphicsDevice
windowHandle System.IntPtr
width int
height int
mipMap bool
surfaceFormat SurfaceFormat
depthFormat DepthFormat
preferredMultiSampleCount int
usage RenderTargetUsage
presentInterval PresentInterval
return System

Property Details

PresentInterval public property

public PresentInterval PresentInterval
return PresentInterval