Property | Type | Description | |
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_mainThreadContext |
Property | Type | Description | |
---|---|---|---|
_autoHideTopbar | bool | ||
_autoHideTopbarType | AutoHideTopBar | ||
_defaultControlId | int | ||
_disableTopBar | bool | ||
_isOverlayAllowed | bool | ||
_isOverlayAllowedCondition | int | ||
_isOverlayAllowedOriginalCondition | int | ||
_listPositions | List |
||
_loadParameter | string | ||
_loadSkinDone | bool | ||
_shouldRestore | bool | ||
_volumeOverlayOffsetX | int | ||
_volumeOverlayOffsetY | int | ||
_windowXmlFileName | string |
Method | Description | |
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Add ( |
add a new control to this window
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AllocResources ( ) : void |
Gets called by the runtime just before the window gets shown. It will ask every control of the window to allocate its (directx) resources
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BeginInit ( ) : void | ||
Clear ( ) : void |
Clear() method. This method gets called when user switches skin. It removes any static vars the GUIWindow class has
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ClearAll ( ) : void |
remove all controls from the window
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DeInit ( ) : void |
Gets called by the runtime when a window will be destroyed Every window window should override this method and cleanup any resources
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Dispose ( ) : void |
Gets called by the runtime when the window is not longer shown. It will ask every control of the window 2 free its (directx) resources
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DoRestoreSkin ( ) : void | ||
EndInit ( ) : void | ||
GUIWindow ( ) : System |
The (empty) constructor of the GUIWindow
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GUIWindow ( string skinFile ) : System |
Constructor
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GetControl ( int iControlId ) : |
get a control by the control ID
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GetFocusControlId ( ) : int |
returns the ID of the control which has the focus
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GetModuleName ( ) : string | ||
InWindow ( int x, int y ) : bool | ||
Init ( ) : bool |
Gets called by the runtime when a new window has been created Every window window should override this method and load itself by calling the Load() method
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InitControls ( ) : void |
This method will call the OnInit() on each control belonging to this window this gives the control a way to do some pre-initalisation stuff
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IsInstance ( Object obj ) : bool | ||
Load ( string skinFileName ) : bool |
Load the XML file for this window which contains a definition of which controls the GUI has
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LoadSkin ( ) : bool | ||
LoadSkinBool ( ) : bool |
Loads the xml file for the window.
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LoadSkinThreaded ( int p1, int p2, object s ) : int | ||
LooseFocus ( ) : void |
This method will remove the focus from the currently focused control
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NeedRefresh ( ) : bool |
NeedRefresh() can be called to see if the windows needs 2 redraw itself or not some controls (for example the fadelabel) contain scrolling texts and need 2 ne re-rendered constantly
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OnAction ( Action action ) : void |
OnAction() method. This method gets called when there's a new action like a keypress or mousemove or... By overriding this method, the window can respond to any action
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OnAdded ( ) : void | ||
OnDeviceLost ( ) : void |
Gets called when DirectX device has been lost. Any texture/font is now invalid
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OnDeviceRestored ( ) : void |
Gets called when DirectX device has been restored.
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OnMessage ( |
OnMessage() This method gets called when there's a new message. Controls send messages to notify their parents about their state (changes) By overriding this method a window can respond to the messages of its controls
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PreInit ( ) : void |
This function gets called once by the runtime when everything is up & running directX is now initialized, but before the first window is activated. It gives the window the oppertunity to allocate any (directx) resources it may need
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Process ( ) : void | ||
QueueAnimation ( AnimationType animType ) : void | ||
Remove ( int dwId ) : void |
remove a control by its id from this window
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Render ( float timePassed ) : void |
Render() method. This method draws the window by asking every control of the window to render itself
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ResetAllControls ( ) : void |
Resets all the controls to their original positions, width and height
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Restore ( ) : void |
Restores all the (x,y) positions of the XML file to their original values
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RestoreControlPosition ( int iControl ) : void |
Restores the position of the control to its default position.
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SendToFront ( |
Move the control with the specified id to the end of the control list (will render last; in front of other controls).
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SetObject ( object obj ) : void | ||
UpdateOverlay ( ) : void |
Restores window overlay status to default value from skin condition
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UpdateVisibility ( ) : void |
calls UpdateVisibility for all children components (also used for allowing to switch focus to a component that can only be focused if the current component is not active)
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Method | Description | |
---|---|---|
DeInitControls ( ) : void | ||
IsAnimating ( AnimationType animType ) : bool | ||
LoadControl ( |
This method will load a single control from the xml node
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OnClicked ( int controlId, |
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OnClickedDown ( int controlId, |
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OnClickedUp ( int controlId, |
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OnMouseClick ( int posX, int posY, Action action ) : void | ||
OnMouseMove ( int cx, int cy, Action action ) : void | ||
OnPageDestroy ( int newWindowId ) : void | ||
OnPageLoad ( ) : void | ||
OnPreviousWindow ( ) : void | ||
OnShowContextMenu ( ) : void | ||
OnWindowLoaded ( ) : void |
Gets by the window manager when it has loaded the window default implementation stores the position of all controls in _listPositions
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PreLoadPage ( ) : void |
Method | Description | |
---|---|---|
AnimationTrigger ( |
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FreeResources ( ) : void | ||
HasAnimation ( AnimationType animType ) : bool | ||
LoadDefines ( |
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LoadInclude ( |
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RenderAnimation ( uint time ) : bool | ||
SetControlVisibility ( ) : void | ||
SetInitialOverlayAllowed ( ) : void | ||
TemporaryAnimationTrigger ( ) : void | ||
UpdateOverlayAllowed ( ) : void | ||
UpdateOverlayAllowed ( bool useOriginal ) : void | ||
UpdateStates ( AnimationType type, AnimationProcess currentProcess, AnimationState currentState ) : void |
public Add ( |
||
control | new control to add | |
return | void |
public GUIWindow ( string skinFile ) : System | ||
skinFile | string | filename of xml skin file which belongs to this window |
return | System |
public GetControl ( int iControlId ) : |
||
iControlId | int | id of control |
return |
protected IsAnimating ( AnimationType animType ) : bool | ||
animType | AnimationType | |
return | bool |
public Load ( string skinFileName ) : bool | ||
skinFileName | string | filename of the .xml file |
return | bool |
protected LoadControl ( |
||
node | XmlNode describing the control | |
defines | string>.IDictionary | on return this will contain an arraylist of all controls loaded |
return | void |
public LoadSkinThreaded ( int p1, int p2, object s ) : int | ||
p1 | int | |
p2 | int | |
s | object | |
return | int |
public OnAction ( Action action ) : void | ||
action | Action | action : contains the action |
return | void |
protected OnClicked ( int controlId, |
||
controlId | int | |
control | ||
actionType | Action | |
return | void |
protected OnClickedDown ( int controlId, |
||
controlId | int | |
control | ||
actionType | Action | |
return | void |
protected OnClickedUp ( int controlId, |
||
controlId | int | |
control | ||
actionType | Action | |
return | void |
public OnMessage ( |
||
message | ||
return | bool |
protected OnMouseClick ( int posX, int posY, Action action ) : void | ||
posX | int | |
posY | int | |
action | Action | |
return | void |
protected OnMouseMove ( int cx, int cy, Action action ) : void | ||
cx | int | |
cy | int | |
action | Action | |
return | void |
protected OnPageDestroy ( int newWindowId ) : void | ||
newWindowId | int | |
return | void |
public QueueAnimation ( AnimationType animType ) : void | ||
animType | AnimationType | |
return | void |
public RestoreControlPosition ( int iControl ) : void | ||
iControl | int | The identifier of the control that needs to be restored. |
return | void |
public SendToFront ( |
||
ctrl | ID of the control | |
return | void |
protected AutoHideTopBar _autoHideTopbarType | ||
return | AutoHideTopBar |
protected int _isOverlayAllowedOriginalCondition | ||
return | int |
public static SynchronizationContext,System.Threading _mainThreadContext | ||
return |