Method | Description | |
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AddTextureDiffuse ( SharpDX.Direct3D11.Device device, string path ) : void |
Adds a texture and texture view to the shader
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Dispose ( ) : void |
Disposes the D3D related resources
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SetInputLayout ( SharpDX.Direct3D11.Device device, SharpDX.D3DCompiler.ShaderSignature inputSignature ) : void |
Sets the input layout and make sure it matches the vertex format from the shader
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public AddTextureDiffuse ( SharpDX.Direct3D11.Device device, string path ) : void | ||
device | SharpDX.Direct3D11.Device | |
path | string | |
return | void |
public SetInputLayout ( SharpDX.Direct3D11.Device device, SharpDX.D3DCompiler.ShaderSignature inputSignature ) : void | ||
device | SharpDX.Direct3D11.Device | |
inputSignature | SharpDX.D3DCompiler.ShaderSignature | |
return | void |