Property | Type | Description | |
---|---|---|---|
RNG | |||
ScreenSize | |||
_gameState | gameStates | ||
playerPosition | Vector2 |
Property | Type | Description | |
---|---|---|---|
song | Song |
Method | Description | |
---|---|---|
ManicShooter ( ) : System | ||
gameKey_pausePressed ( Keys key ) : void | ||
gameKey_spawnDefault ( Keys key ) : void | ||
gameKey_spawnHunter ( Keys key ) : void | ||
gameKey_spawnMob1 ( Keys Key ) : void | ||
gameKey_spawnMob2 ( Keys Key ) : void | ||
gameKey_spawnMob3 ( Keys key ) : void | ||
gameKey_spawnTriangle ( Keys key ) : void |
Method | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
|
|
Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
|
|
LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
|
|
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
|
|
Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
Method | Description | |
---|---|---|
DrawGameOver ( |
||
DrawMenu ( |
||
DrawPlay ( |
||
GameStateSwitched ( ) : void | ||
InitGameOverState ( ) : void | ||
InitMenuState ( ) : void | ||
InitPlayState ( ) : void | ||
ParseMenuAction ( ) : void | ||
SpawnEnemy ( ) : void | ||
UpdateGameOver ( |
||
UpdateMenu ( |
||
UpdatePlay ( |
||
gameOverTimer_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void |
protected Draw ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public gameKey_pausePressed ( Keys key ) : void | ||
key | Keys | |
return | void |
public gameKey_spawnDefault ( Keys key ) : void | ||
key | Keys | |
return | void |
public gameKey_spawnHunter ( Keys key ) : void | ||
key | Keys | |
return | void |
public gameKey_spawnTriangle ( Keys key ) : void | ||
key | Keys | |
return | void |
public static Rectangle,Microsoft.Xna.Framework ScreenSize | ||
return |