Method | Description | |
---|---|---|
FillBuffer ( |
Fill buffer.
|
|
FillBuffer ( |
Fill buffer.
|
|
FillBuffer ( |
Fill buffer.
|
|
FillRoundFilledSprite ( |
Fill round-filled sprite.
|
|
FillSimpleSprite ( |
Fill simple sprite.
|
|
FillSlicedTiledSprite ( |
Fill sliced / tiled sprite.
|
|
GetBuffers ( |
Put mesh buffer data to mesh.
|
|
GetNewMesh ( ) : |
Get new instance of mesh.
|
|
PrepareBuffer ( GuiFontEffect effect = GuiFontEffect.None, |
Prepare mesh buffer for filling.
|
Method | Description | |
---|---|---|
FillBufferT ( ) : void |
public static FillBuffer ( |
||
v | Sprite size rect. | |
uv | Sprite UV rect. | |
color | Color. | |
return | void |
public static FillBuffer ( |
||
v | Sprite size rect. | |
uv0 | Sprite UV of 1 corner. | |
uv1 | Sprite UV of 2 corner. | |
uv2 | Sprite UV of 3 corner. | |
uv3 | Sprite UV of 4 corner. | |
color | Color. | |
return | void |
public static FillBuffer ( |
||
v0 | Position of 1 corner. | |
v1 | Position of 2 corner. | |
v2 | Position of 3 corner. | |
v3 | Position of 4 corner. | |
uv0 | Sprite UV of 1 corner. | |
uv1 | Sprite UV of 2 corner. | |
uv2 | Sprite UV of 3 corner. | |
uv3 | Sprite UV of 4 corner. | |
color | Color. | |
return | void |
public static FillRoundFilledSprite ( |
||
mesh | Mesh. | |
width | int | Sprite width. |
height | int | Sprite height. |
fillValue | float | Normalized progress of round-filling. |
color | Sprite color. | |
spriteData | GuiSpriteData | Sprite data. |
effect | GuiFontEffect | Effect. |
effectValue | Effect value. | |
effectColor | Effect color. | |
return | void |
public static FillSimpleSprite ( |
||
mesh | Mesh. | |
width | int | Sprite width. |
height | int | Sprite height. |
color | Sprite color. | |
spriteData | GuiSpriteData | Sprite data. |
effect | GuiFontEffect | Effect. |
effectValue | Effect value. | |
effectColor | Effect color. | |
return | void |
public static FillSlicedTiledSprite ( |
||
mesh | Mesh. | |
width | int | Sprite width. |
height | int | Sprite height. |
color | Sprite color. | |
sd | GuiSpriteData | Sprite data. |
texSize | Tex size. | |
isHorTiled | bool | Is sprite tiled horizontally. |
isVerTiled | bool | Is sprite tiled vertically. |
fillCenter | bool | Is sprite center should be filled. |
return | void |
public static GetBuffers ( |
||
mesh | Mesh. | |
recalculateBounds | bool | Are mesh bounds should be recalculated. |
return | void |
public static PrepareBuffer ( GuiFontEffect effect = GuiFontEffect.None, |
||
effect | GuiFontEffect | Effect. |
effectValue | Effect value. | |
effectColor | Effect color. | |
return | void |