Method | Description | |
---|---|---|
FindTextureParamByNameOrTag ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName, string useTextureParmName ) : int | ||
GetChoice ( HEU_HoudiniAsset asset, string paramName, int &outValue ) : bool | ||
GetColor ( HEU_HoudiniAsset asset, string paramName, Color &getValue ) : bool | ||
GetFloat ( HEU_HoudiniAsset asset, string paramName, float &outValue ) : bool | ||
GetFloats ( HEU_HoudiniAsset asset, string paramName, Array &outValues ) : bool | ||
GetInputNode ( HEU_HoudiniAsset asset, string paramName, int index, GameObject &obj ) : bool | ||
GetInt ( HEU_HoudiniAsset asset, string paramName, int &outValue ) : bool | ||
GetParameterColor3Value ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName, Color defaultValue, Color &outputColor ) : bool | ||
GetParameterFloatValue ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName, float defaultValue, float &returnValue ) : bool | ||
GetParameterIndexFromName ( HoudiniEngineUnity.HEU_SessionBase session, Array parameters, string parameterName ) : int | ||
GetParameterIndexFromNameOrTag ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName ) : int | ||
GetString ( HEU_HoudiniAsset asset, string paramName, string &outValue ) : bool | ||
GetToggle ( HEU_HoudiniAsset asset, string paramName, bool &outValue ) : bool | ||
SetChoice ( HEU_HoudiniAsset asset, string paramName, int setValue ) : bool | ||
SetColor ( HEU_HoudiniAsset asset, string paramName, Color setValue ) : bool | ||
SetFloat ( HEU_HoudiniAsset asset, string paramName, float setValue ) : bool | ||
SetFloats ( HEU_HoudiniAsset asset, string paramName, Array setValues ) : bool | ||
SetInputNode ( HEU_HoudiniAsset asset, string paramName, GameObject obj, int index ) : bool | ||
SetInt ( HEU_HoudiniAsset asset, string paramName, int setValue ) : bool | ||
SetString ( HEU_HoudiniAsset asset, string paramName, string setValue ) : bool | ||
SetToggle ( HEU_HoudiniAsset asset, string paramName, bool setValue ) : bool |
public static FindTextureParamByNameOrTag ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName, string useTextureParmName ) : int | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
nodeID | HAPI_NodeId | |
parameters | Array | |
parameterName | string | |
useTextureParmName | string | |
return | int |
public static GetChoice ( HEU_HoudiniAsset asset, string paramName, int &outValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
outValue | int | |
return | bool |
public static GetColor ( HEU_HoudiniAsset asset, string paramName, Color &getValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
getValue | Color | |
return | bool |
public static GetFloat ( HEU_HoudiniAsset asset, string paramName, float &outValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
outValue | float | |
return | bool |
public static GetFloats ( HEU_HoudiniAsset asset, string paramName, Array &outValues ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
outValues | Array | |
return | bool |
public static GetInputNode ( HEU_HoudiniAsset asset, string paramName, int index, GameObject &obj ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
index | int | |
obj | GameObject | |
return | bool |
public static GetInt ( HEU_HoudiniAsset asset, string paramName, int &outValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
outValue | int | |
return | bool |
public static GetParameterColor3Value ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName, Color defaultValue, Color &outputColor ) : bool | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
nodeID | HAPI_NodeId | |
parameters | Array | |
parameterName | string | |
defaultValue | Color | |
outputColor | Color | |
return | bool |
public static GetParameterFloatValue ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName, float defaultValue, float &returnValue ) : bool | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
nodeID | HAPI_NodeId | |
parameters | Array | |
parameterName | string | |
defaultValue | float | |
returnValue | float | |
return | bool |
public static GetParameterIndexFromName ( HoudiniEngineUnity.HEU_SessionBase session, Array parameters, string parameterName ) : int | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
parameters | Array | |
parameterName | string | |
return | int |
public static GetParameterIndexFromNameOrTag ( HoudiniEngineUnity.HEU_SessionBase session, HAPI_NodeId nodeID, Array parameters, string parameterName ) : int | ||
session | HoudiniEngineUnity.HEU_SessionBase | |
nodeID | HAPI_NodeId | |
parameters | Array | |
parameterName | string | |
return | int |
public static GetString ( HEU_HoudiniAsset asset, string paramName, string &outValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
outValue | string | |
return | bool |
public static GetToggle ( HEU_HoudiniAsset asset, string paramName, bool &outValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
outValue | bool | |
return | bool |
public static SetChoice ( HEU_HoudiniAsset asset, string paramName, int setValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValue | int | |
return | bool |
public static SetColor ( HEU_HoudiniAsset asset, string paramName, Color setValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValue | Color | |
return | bool |
public static SetFloat ( HEU_HoudiniAsset asset, string paramName, float setValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValue | float | |
return | bool |
public static SetFloats ( HEU_HoudiniAsset asset, string paramName, Array setValues ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValues | Array | |
return | bool |
public static SetInputNode ( HEU_HoudiniAsset asset, string paramName, GameObject obj, int index ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
obj | GameObject | |
index | int | |
return | bool |
public static SetInt ( HEU_HoudiniAsset asset, string paramName, int setValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValue | int | |
return | bool |
public static SetString ( HEU_HoudiniAsset asset, string paramName, string setValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValue | string | |
return | bool |
public static SetToggle ( HEU_HoudiniAsset asset, string paramName, bool setValue ) : bool | ||
asset | HEU_HoudiniAsset | |
paramName | string | |
setValue | bool | |
return | bool |