Method |
Description |
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AddToArmyInCastle ( Hashtable armyPurKIds ) : void |
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Draw2 ( ) : void |
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FindEmptySlot ( ) : int |
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FindSlotNo ( Label txtBoxs, Label txtBox ) : int |
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GetHeroId ( Hashtable armies ) : int |
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HasEmptySlot ( ) : bool |
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HasTextBox ( TextBox txtBoxs, TextBox txtBox ) : bool |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor. |
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IsHeroEmptyAfterRemove ( Hashtable prevArmies ) : bool |
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MoveArmyFromCastleToVisit ( int castleSlotNo, int visitSlotNo ) : void |
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PplArmies ( Label txtBoxs, Hashtable armyKSlots ) : void |
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PplGold1 ( Label txtBoxs, int money ) : void |
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PplResources1 ( Label txtBoxs, int wood, int mercury, int ore, int sulfur, int crystal, int gem ) : void |
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PplTIMES ( Label txtBoxs, int mth, int wk, int dy ) : void |
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PplTown ( ) : void |
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PplVisitingHero ( ) : void |
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SlotToSlot ( int prevSlotNo, Hashtable prevArmies, int slotNo, Hashtable armies ) : bool |
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_buttonFort_Clicked ( object sender ) : void |
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_buttonHall_Clicked ( object sender ) : void |
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_buttonMage1_Clicked ( object sender ) : void |
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_buttonMage2_Clicked ( object sender ) : void |
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_buttonMage3_Clicked ( object sender ) : void |
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_buttonMage4_Clicked ( object sender ) : void |
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_buttonShipyard_Clicked ( object sender ) : void |
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castleView1_MouseClick ( object sender, MouseEventArgs e ) : void |
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cmdCancel_Click ( object sender, EventArgs e ) : void |
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cmdSplit_Click ( object sender, EventArgs e ) : void |
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frmCastle_Load ( object sender, EventArgs e ) : void |
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lbl_MouseClick ( object sender, MouseEventArgs e ) : void |
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txtArmyInCastle1_MouseClick ( object sender, MouseEventArgs e ) : void |
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