Property | Type | Description | |
---|---|---|---|
Visible | bool | ||
damage | int | ||
mDirection | Vector2 | ||
mposition | Vector2 | ||
mrotation | float | ||
mworld | |||
removed | bool |
Method | Description | |
---|---|---|
Draw ( |
||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, GraphicsDeviceManager graphics ) : void | ||
Shot ( |
||
Update ( GameTime gameTime, Matrix _view ) : void | ||
fire ( Vector2 theStartPosition, float rotation, float shotSpeed ) : void |
Method | Description | |
---|---|---|
Body_OnCollision ( |
public Draw ( |
||
theSpriteBatch | ||
return | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, GraphicsDeviceManager graphics ) : void | ||
theContentManager | Microsoft.Xna.Framework.Content.ContentManager | |
graphics | GraphicsDeviceManager | |
return | void |
public Shot ( |
||
world | ||
position | Vector2 | |
rotation | float | |
damage | int | |
onDeathHandler | DestroyMeHandler | |
return | System |
public Update ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
return | void |
public fire ( Vector2 theStartPosition, float rotation, float shotSpeed ) : void | ||
theStartPosition | Vector2 | |
rotation | float | |
shotSpeed | float | |
return | void |
public World,FarseerPhysics.Dynamics mworld | ||
return |